Union Local 44 Forge & Armory (by appointment)

Est. 2025 Dwarf Artificer (Armorsmith, guild master background)

Union Local 44 Forge & Armory (by appointment)

No armor leaves without a handshake and a union blessing. Harn mutters 'No armor leaves here without a soul — and the soul is in the hands that built it.' Acces...

HA

Shopkeeper

Harn Stonebrow, a Dwarf Artificer (Armorsmith, guild master background) (Lvl 6)

Keeper's Species

Dwarf

9 Armor4 Misc1 MiscEst. 264.5k gp

Shop Inventory

(14)
Armor9

A well-made studded leather cuirass, fitted and riveted by hands that know how to take a hit. Finished with union etching along the straps.

AC +12High-quality construction: advantage on first saving throw to avoid torn straps or buckles during a sunder attempt (flavor; adjudicate as DM).

A flexible shirt of interlocked rings, the rings oiled and sealed against rust. Union-stamped on the inner hem.

AC +13Better resilience to blunt strikes due to careful riveting.

Overlapping metal scales backed with hardened leather. Heavy enough to take punishment, light enough for field work.

AC +14Woven with rivets to resist prying; grants advantage on a single saving throw vs. grappling attempts once per long rest (flavor).

A chestplate of tempered steel, contoured for mobility. The union crest is subtly engraved along the lower rim.

AC +14Balanced weight distribution reduces fatigue on long watches.

Layered iron plates covering the torso and upper limbs. Heavy but expertly articulated for improved movement.

AC +15High-quality joints reduce chance of jammed articulation — treat difficult terrain checks for climbing in half plate as not suffering disadvantage from armor clumsiness (DM adjudication).

Studded leather reinforced with riveted dwarf-forged bands. Looks heavier than it is, with tidy inlays of iron. Union-certified.

AC +12Advantage on the first saving throw against sunder or disarm attempts. (Specialty craft: +25% to base price.)

A breastplate ringed with a banded reinforcement of riveted steel, the inner face brushed with coal-oil to stop rust.

AC +14Advantage on the first saving throw against sunder or disarm attempts. +25% to normal price due to dwarven reinforcements.

Thick leather bracers with an inward-cushioning band. Made for workers who take falls down shaftways.

Reduces falling damage by while worn (applies once per fall; DM may rule against stacking with other effects).

A stout collar of interlocked plates, forged with extra tempering and signed by Harn on the underside. Warm where it rests on the throat.

AC +1Grants advantage once per day on saving throws to resist choking/strangulation or to keep breathing in adverse conditions (DM adjudication).
Miscellaneous4

A rigid gorget with a ring of tiny rivets set with blackened steel. Handmade and slightly warm to the touch from recent tempering.

AC +1Grants advantage on saving throws against choking, strangulation, and similar non-magical breath-restricting effects (flavorful; not intended to bypass DM-ruled magical effects).

A leather roll of tools, rivets, tongs, and quick-fix patches used to mend armor in the field.

Allows a character proficient with smith's tools to make on-site repairs; restores minor structural integrity between adventures (DM adjudicates exact benefits).

Add union etchings, trim, or a small crest to existing armor. Includes minor resizing (one size up or down) where possible.

Cosmetic and symbolic; certain guild doors will open for those wearing the Union etching.

A small tin of spare rivets, leather patches, and a vial of quicksea oil for field mending.

Consumable supplies that allow temporary fixes to armor; useful during downtime.
Miscellaneous1

A full reforging of a suit of armor, adding riveted dwarf reinforcement, union sigils, and balance tuning. Takes time and a deposit of 50 gp.

Resulting armor gains advantage on first sunder/disarm saving throw; Harn can include a personal sigil that grants social recognition among guildspeople.
HA

Harn Stonebrow

DwarfArtificer (Armorsmith, guild master background)Lvl 6

Shop Atmosphere

No armor leaves without a handshake and a union blessing. Harn mutters 'No armor leaves here without a soul — and the soul is in the hands that built it.' Access by appointment only; the party gained entry by resolving the aqueduct sabotage and through Brinna's guild ties. Harn refuses outright over-the-counter sales: every transaction is an oath, and every item is signed with the Union stamp before handing over.
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