Voss & Sundries — General Goods and Gear

Est. 2025 Human Rogue (retired merchant-adventurer)

Voss & Sundries — General Goods and Gear

Merrin speaks in quiet, economical sentences and always offers a steaming mug of weak tea to newcomers. He keeps a faded map tacked behind the counter with pins...

ME

Shopkeeper

Merrin Voss, a Human Rogue (retired merchant-adventurer) (Lvl 3)

Keeper's Species

Human

11 Misc2 Potions4 Weapons1 ArmorEst. 757 gp

Shop Inventory

(18)
Miscellaneous11

A wooden torch with pitch-soaked head; burns about 1 hour. Sold in bundles.

Provides bright light in a 20-ft radius and dim light for an additional 20 ft while lit.

Sturdy 50-foot length of hempen rope, useful for climbing, tying, or rigging.

Dried meats, hard bread, and a small packet of preserved fruit — supplies one person for a day.

A treated leather waterskin that holds about 4 pints.

A basic wool bedroll for camping; comfortable enough for a full night's rest.

Lantern with a hood and glass panes; burns brighter and longer than a torch.

Provides bright light in a 30-ft radius and dim light for an additional 30 ft while lit.

Refined lamp oil, sold in glass vials. One pint fuels a lantern for ~6 hours.

Bandages and salves for emergency care; allows a Wisdom (Medicine) check to stabilize a creature without using a spell.

Stabilizes without a roll with a successful check; contains 10 uses before the supplies are exhausted.

A set of picks, wires, and small tools used to open locks and disarm traps.

Required to attempt to pick locks or disable traps without improvised penalties.

A simple two-person tent; provides shelter and modest comfort while traveling.

Can be set up in 10 minutes by two people.

A small bag containing chalk, flint & steel, 10 ft of string, a needle & thread, and a wax candle.

Potions2

A small crystal vial containing a ruby-red liquid that heals wounds when drunk.

Heal 8 HPHeals HP when consumed.

Grants the ability to walk on walls and ceilings for a short duration.

Grants the effects of the spider climb spell for 1 hour when consumed.
Weapons4

Standard one-handed dagger; balanced for throwing.

Thrown (range 20/60).

A finely balanced dagger with a faint runic edge. Grants a bonus to attack and damage.

Atk Magical weapon (overcomes resistance to nonmagical attacks).

Light melee weapon favored by many adventurers for its balance and damage.

Finesse weapon (can use Dexterity for attack rolls).

A compact crossbow with good range and power.

Loading, ammunition (range 80/320). Comes with 20 bolts for 1 gp.
Armor1

Light armor with small metal studs for extra protection; favored by scouts and rogues.

AC +12Provides an AC of 12 + Dex modifier (max Dex applies normally).
ME

Merrin Voss

HumanRogue (retired merchant-adventurer)Lvl 3

Shop Atmosphere

Merrin speaks in quiet, economical sentences and always offers a steaming mug of weak tea to newcomers. He keeps a faded map tacked behind the counter with pins showing where traveling merchants have come from — he offers a small discount if a buyer brings news from one of those places. He refuses to sell to those he suspects of buying for cruel or unjust ends and sometimes marks items with a tiny carved rune to track them if they leave town.
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