Voss & Sundries — General Goods and Gear
Est. 2025 • Human Rogue (retired merchant-adventurer)
Voss & Sundries — General Goods and Gear
Merrin speaks in quiet, economical sentences and always offers a steaming mug of weak tea to newcomers. He keeps a faded map tacked behind the counter with pins...
Shopkeeper
Merrin Voss, a Human Rogue (retired merchant-adventurer) (Lvl 3)
Keeper's Species
Human
Shop Inventory
(18)A wooden torch with pitch-soaked head; burns about 1 hour. Sold in bundles.
Sturdy 50-foot length of hempen rope, useful for climbing, tying, or rigging.
Dried meats, hard bread, and a small packet of preserved fruit — supplies one person for a day.
A treated leather waterskin that holds about 4 pints.
A basic wool bedroll for camping; comfortable enough for a full night's rest.
Lantern with a hood and glass panes; burns brighter and longer than a torch.
Refined lamp oil, sold in glass vials. One pint fuels a lantern for ~6 hours.
Bandages and salves for emergency care; allows a Wisdom (Medicine) check to stabilize a creature without using a spell.
A set of picks, wires, and small tools used to open locks and disarm traps.
A simple two-person tent; provides shelter and modest comfort while traveling.
A small bag containing chalk, flint & steel, 10 ft of string, a needle & thread, and a wax candle.
A small crystal vial containing a ruby-red liquid that heals wounds when drunk.
Grants the ability to walk on walls and ceilings for a short duration.
Standard one-handed dagger; balanced for throwing.
A finely balanced dagger with a faint runic edge. Grants a bonus to attack and damage.
Light melee weapon favored by many adventurers for its balance and damage.
A compact crossbow with good range and power.
Light armor with small metal studs for extra protection; favored by scouts and rogues.
Merrin Voss
Shop Atmosphere
“Merrin speaks in quiet, economical sentences and always offers a steaming mug of weak tea to newcomers. He keeps a faded map tacked behind the counter with pins showing where traveling merchants have come from — he offers a small discount if a buyer brings news from one of those places. He refuses to sell to those he suspects of buying for cruel or unjust ends and sometimes marks items with a tiny carved rune to track them if they leave town.”
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