Fizzlenook's Useful Nooks & Trinkets
Est. 2025 • Rock Gnome Artificer (Guild Tinkerer background flavor; not mechanically required)
Fizzlenook's Useful Nooks & Trinkets
Fizzlenook hums tunelessly while working, keeps a jar of 'lucky screws' on the counter that he insists are free for good luck, and will insist on polishing any ...
Shopkeeper
Fizzlenook Merriweather, a Rock Gnome Artificer (Guild Tinkerer background flavor; not mechanically required) (Lvl 3)
Keeper's Species
Rock Gnome
Shop Inventory
(18)A reliable length of rough hempen rope. Stained in places but serviceable for climbing, tying or hauling.
Dried meats, hard biscuits, and preserved fruits — modest but filling.
A wooden torch; burns brightly for about an hour.
Contains flint, steel and tinder — used to light fires or torches.
A sturdy pack with multiple compartments. Perfect for carrying adventuring gear.
A simple roll of blankets; keeps you from sleeping on the bare ground.
A curated kit of picks, files and small tools used to pick locks and disable traps.
A sticky, flammable compound in a breakable vial — useful as an incendiary thrown weapon.
A curious wind-up gadget that chirps once when its minute hand reaches zero. Popular with cooks, mages timing ritual segments, and gnomes with punctuality quirks.
Needles, thread, patches and small tools for mending clothes or light leather repairs.
A heavy iron bar; useful for prying doors, lids or crates.
A sharp blade with a comfortable handle. Common among travelers and rogues.
A balanced blade favored for its speed.
A finely balanced dagger with a shimmering edge and faint runic etchings. Uncommon in a general store, but Fizzlenook occasionally buys/sells exceptional pieces.
Light armor made from treated leather. Provides reasonable protection without bulk.
A wooden shield banded with iron. Adds to the wearer's protection.
A small vial of rosy liquid that heals wounds when consumed.
A pungent vial that eases the effects of most common poisons.
Fizzlenook Merriweather
Shop Atmosphere
“Fizzlenook hums tunelessly while working, keeps a jar of 'lucky screws' on the counter that he insists are free for good luck, and will insist on polishing any metal item you buy before it leaves the shop. He speaks Common with a rapid stream of gnomish idioms and occasionally demonstrates how to wind up his Tinker's Timer for no charge — then forgets to tell you the chirp means 'time's up.'”
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