The Gilded Lantern

Est. 2025 Human Bard

The Gilded Lantern

Marcelline always hums the same three-note flourish when she's pleased; the inn keeps a ledger of 'preferred guests' whose tabs she pays small compliments to (s...

MA

Shopkeeper

Marcelline Vey, a Human Bard (Lvl 5)

Keeper's Species

Human

4 Misc3 Misc2 Potions1 Misc6 Misc2 Armor2 WeaponsEst. 393 gp

Shop Inventory

(20)
Miscellaneous4

A furnished private suite with a feather bed, hot wash basin, private servant, and complimentary evening tea. Includes stable for one mount nearby.

Access to private parlor and 1 small chest guarded by inn staff; late checkout available

A comfortable private room with soft bedding and a lockable door. Evening meal not included.

Quiet room on upper floor; request for a chambermaid to watch gear (small fee)

Secure stable space in the inn's walled yard; includes fresh straw and water. Grooming available for extra cost.

Stable hands will keep an eye on tack and small items left with mounts

A licensed local guide familiar with the city's districts, customs, and shortcuts. Will accompany party for a day and advise on etiquette.

Guide can provide advantage on Intelligence (Investigation) and Wisdom (Perception) checks relating to the city or local rumors while present
Miscellaneous3

Three-course meal featuring roasted meats, fresh bread, seasonal vegetables and dessert. Good ale or wine included.

Sated diners gain advantage on Persuasion checks with other patrons that evening (social effect)

A high-quality local ale poured in a crystal glass; richer and more potent than tavern pint.

May be taxed by nobles; popular with city-watch officers

A small vial of greenish liquid that grants advantage on saving throws against poison for 1 hour when consumed.

Advantage on poison saves for 1 hour
Potions2

A small glass vial containing a red liquid that heals the drinker when consumed (+ HP).

Heal 6 HPStandard potion of healing effect (5e rules: HP)

A viscous potion granting climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

1 hour duration; single use
Miscellaneous1

A small carved ivory charm hung on the bedframe. Once activated, the wearer sleeps as if they had a long rest in 4 hours (once, then needs recharge by a cleric or restocking).

Counts as an uninterrupted long rest for sleep benefits (no spell-slot recovery if that requires uninterrupted 8 hours per DM rulings); single use before recharge
Miscellaneous6

Sturdy hemp rope, 50 feet long, with a few frayed strands but serviceable for climbing or tying loads.

A slim leather roll containing finely made picks and a slender set of tools. Easier to conceal than smith tools.

Grants advantage on one Dexterity (Sleight of Hand) or Dexterity check to pick a simple lock if DM permits (represents quality)

A parchment map of the city with guildhalls, noble districts, smuggler's alleys, and watch posts marked; annotated with local prices and rumors.

Contains marginalia about safe routes and noble patrons; some notes are opinionated

Simple wax candle for lighting a small room.

A small flask of lamp oil, enough to keep a lantern lit for several hours.

An embossed card used to request private introductions or favors in certain high circles; sometimes useful to gain entry to salons.

Gives temporary courtesy access to some noble venues (social leverage), but misuse can offend a house
Armor2

A well-made, lined cloak with a water-repellent finish and a deep hood. Fashionable among city merchants.

Provides minor comfort vs cold and rain; wearer gains advantage on Charisma checks to blend into high-society crowds when wearing

A small round shield of bronze with leather straps. Light and decorative with a polished finish.

AC +1Grants +1 to AC when used (represents buckler use instead of standard shield rules in some tables)
Weapons2

A sharp, balanced dagger suitable for throwing or close combat. Decorated hilt, comfortable grip.

Thrown (range 20/60)

A reliable short sword favored by city guards and bodyguards. Serviceable in a fight and for parade duty.

Light and versatile for dueling; well-balanced for parrying
MA

Marcelline Vey

HumanBardLvl 5

Shop Atmosphere

Marcelline always hums the same three-note flourish when she's pleased; the inn keeps a ledger of 'preferred guests' whose tabs she pays small compliments to (sometimes offering a free night if they bewitch her). A gilded lantern over the entrance changes color with the seasons and is rumored to signal which noble is currently lodged in the private wing.
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