The Gilded Vial

Est. 2025 Human Artificer (Alchemist)

The Gilded Vial

The shop always smells faintly of citrus and singed rosemary. The shopkeeper labels bottles in looping, archaic script and will insist on testing a sample with ...

MA

Shopkeeper

Marella Thistle, a Human Artificer (Alchemist) (Lvl 6)

Keeper's Species

Human

14 Potions4 MiscEst. 25.2k gp

Shop Inventory

(18)
Potions14

A small glass phial filled with a warm, rosy liquid that mends flesh and steadies breath.

Heal 7 HPRestores hit points when consumed.

A heavier vial of golden-green liquid that rushes warmth through a wound.

Heal 14 HPRestores hit points when consumed.

A thick, silver-bronze draught swirling with tiny motes of light that knit grievous wounds.

Heal 26 HPRestores hit points when consumed.

A heavy crystal phial filled with luminous, opalescent fluid. The shopkeeper rarely parts with one.

Heal 45 HPRestores hit points when consumed.

A clear, bitter elixir that settles the stomach and rids the body of many afflictions.

Cures common diseases and removes the blinded and poisoned conditions for the drinker.

A glass ampoule of pale green liquid used to steady the body against venoms.

Grants advantage on saves against poison for 1 hour and neutralizes ingested common toxins if used quickly.

A sticky, resinous draught that makes muscles limber and hands tacky with grip.

Grants a climb speed equal to walking speed and advantage on Strength (Athletics) checks made to climb for 1 hour.

A cool, briny vial that smells faintly of seaweed; a single sip wards off drowning.

Allows the drinker to breathe underwater for 1 hour.

A silvery, refracting potion that seems to drink in light around it when uncorked.

Grants invisibility as the invisibility spell for the duration or until the drinker attacks or casts a spell.

A fizzing azure vial that sets the drinker's limbs alight with quickness.

Grants the effects of the haste spell for 1 minute (no concentration required). When the effect ends, the drinker suffers the usual haste exhaustion for 1 turn.

A bright red liquid that fills the throat with the taste of courage.

Grants 10 temporary hit points and the effects of the bless spell for 1 hour (no concentration required).

A smoky vial with a faint warm glow, tastes of cinnamon and ash.

When consumed, the drinker can use an action within 1 minute to exhale fire dealing fire damage ( Dexterity save for half). Single use.

A small, tea-colored vial claimed to be brewed from mountain willow and foxglove. A favorite among caravan medics.

When administered to a creature at 0 hit points as an action, the draught instantly stabilizes them and grants them 1 hit point. If used on a conscious creature, it grants temporary immunity to falling unconscious for 10 minutes.

A sweet-smelling tincture in a blue bottle that quiets a racing mind.

Grants advantage on saving throws against fear effects for 1 hour and soothes minor panic. Does not remove long-term phobias.
Miscellaneous4

A squat clay bead that explodes in a puff of grey, fragrant smoke.

When thrown, it produces a 10-foot-radius cloud of thick smoke that heavily obscures the area for up to 1 minute or until dispersed by wind. Creatures inside have disadvantage on ranged attacks that target through the smoke.

A cloth-wrapped kit of mortars, small flasks, pickled roots, and reference notes.

Using an herbalism kit as per downtime rules allows crafting of certain potions and remedies.

A roll of labeled flasks, burners, and reagents used by professional potioneers.

Allows crafting or appraisal of potions and alchemical items with appropriate downtime and proficiency checks.

Five small corked vials kept in a leather strip.

Fragile. Useful for adventurers who craft or collect liquids on the road.
MA

Marella Thistle

HumanArtificer (Alchemist)Lvl 6

Shop Atmosphere

The shop always smells faintly of citrus and singed rosemary. The shopkeeper labels bottles in looping, archaic script and will insist on testing a sample with a 'safety sniff' for newcomers. A small clockwork canary in a brass cage whistles when rare items are handled.
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