The Anvil and Hearth

Est. 2026 Human Commoner (blacksmith)

The Anvil and Hearth

Hums an old hammer-song when he works and always sets a steaming cup of nettle tea for customers. Keeps a small carved wooden fox on the counter as a tip jar; i...

FA

Shopkeeper

Fahim Tamir, a Human Commoner (blacksmith) (Lvl 1)

Keeper's Species

Human

14 Misc3 Misc1 Misc2 Weapons1 PotionsEst. 107 gp

Shop Inventory

(21)
Miscellaneous14

Heavy cast-iron cooking pot commonly used in village kitchens and wagons. Sturdy and easy to reforge if dented.

Improvised weapon: bludgeoning if used in a pinch.

A well-balanced shovel suitable for grave digging, trenching, and clearing hearth ash.

Grants advantage on small digging tasks when used with a team (flavour).

Wooden bucket with iron bands used for fetching water, coal, or feed.

Holds liquids and small goods; doubles as a makeshift helmet in a comedic pinch.

A metal-framed hooded lantern with glass panes, ideal for mining shafts and late-night smithing.

Hood can be closed to limit light to small gap.

Flask of lamp oil, sold by the pint; standard fuel for lanterns and torches.

Can be poured onto a surface and ignited; burns for 2 rounds if lit as an area.

Tinderbox kept on the smith's bench and sold to travelers for lighting campfires and lamps.

Saves one attempt at starting a fire in bad conditions when used properly.

A bundle of pitch-tipped wood for temporary illumination.

Provides light for 1 hour; can be used to burn oil spills.

Mess kit for one; iron plate, cup, and utensils — handy for road meals.

Compact and washable.

Backpack with straps and buckles; a basic adventuring staple.

Good for carrying trade samples and small tools.

Coil of hempen rope, useful for hauling sacks, making anchors, or climbing.

Standard rope; can bear modest loads as per rules.

Healer's kit for treating wounds in the field and stabilizing the injured.

Can stabilize a dying creature as an action without a Medicine check (10 uses).

Small sack of coal suitable for household hearths and maintaining a forge's fire.

Useful fuel for smithing; sold in small sacks for domestic use.

Stack of common iron nails, hammered and sorted for immediate use.

Standard trade good for merchants and movers.

Sturdy iron skillet produced at the forge for frying and general camp cooking.

Can be used to cook over open flame; heavy and durable.
Miscellaneous3

A sturdy pick forged for miners and prospectors, with a reinforced head and ash haft.

Can be used to chip rock or as an improvised tool for prying; counts as a simple tool for mining checks.

Smith's tools for forging, repairing and shaping metal goods — the trade staple for a village smith.

Required for most metalworking tasks; proficiency grants advantage on related checks.

Field Repair Kit assembled by the smith for traders and caravaners — helps mend gear quickly between stops.

Once per day, grants +2 to a single Strength- or Dexterity-based check using Smith's Tools to jury-rig or repair mundane metal gear.
Miscellaneous1

Bundle of 20 iron-tipped arrows, fletched and ready for use.

Standard arrows for shortbows and longbows.
Weapons2

Handaxe forged with a balanced haft; useful for both chopping and combat.

Versatile as both tool and weapon; can be used as a cutting tool on the job.

Light hammer often used by carpenters and smiths; handy for shaping metal and driving small spikes.

Can be used to strike tongs on the anvil or as a weapon in an emergency.
Potions1

A small corked vial of red liquid; a common magical consumable used to restore health.

Heal 7 HPDrinking a potion takes an action.
FA

Fahim Tamir

HumanCommoner (blacksmith)Lvl 1

Shop Atmosphere

Hums an old hammer-song when he works and always sets a steaming cup of nettle tea for customers. Keeps a small carved wooden fox on the counter as a tip jar; if it's full he grumbles good luck is coming. Offers a free patch on any item bought here within a week.
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