Vey's Curios & Arcana

Est. 2025 Human Wizard

Vey's Curios & Arcana

The shop smells of old parchment, bay leaf, and a faint ozone tang. Shelves climb two stories and are linked by a narrow spiral ladder; Marisol has the habit of...

MA

Shopkeeper

Marisol Vey, a Human Wizard (Lvl 5)

Keeper's Species

Human

2 Potions8 Misc2 Weapons1 ArmorEst. 9.5k gp

Shop Inventory

(13)
Potions2

A ruby-red vial that mends wounds when consumed. Standard adventuring aid.

Heal 2 HPHeals HP when drunk (standard Potion of Healing effect flavored to DM's table).

A deeper crimson potion that closes deeper wounds and staunches blood loss.

Heal 4 HPHeals HP when drunk.
Miscellaneous8

A parchment bearing a single prepared 1st-level wizard spell. Consumable when read correctly.

Single-use; spell cast as if prepared. Requires ability to cast wizard spells to copy without check, otherwise an ability check to cast from scroll (DM rulings).

A potent single-use scroll containing Fireball. Valuable and occasionally restricted.

Single-use to cast Fireball (3rd-level). Non-wizards must succeed on an Arcana check to use without mishap.

A plain silver ring with a faintly iridescent groove. Stores spells for later release.

Ring contains 2 stored spells (Shield, Absorb Elements). Can store up to 5 levels of spells total. Spells can be cast from the ring without expending the caster's slots.

A small glass monocle with a sliver of polished crystal. Enhances fine observation.

Grants advantage on Intelligence (Investigation) checks to spot small details or hidden compartments for up to 1 hour per day (in 10-minute increments).

A lined leather tube that protects scrolls and small parchments from moisture and fading.

Keeps spells on scrolls intact; prevents non-magical ink from running and delays deterioration checks.

A reinforced pouch with labeled compartments for common spell components and foci.

Contains small bits of string, chalk, rare herbs (worth ~10 gp total), and a compartment for spellcasting foci.

A small sachet of glittering dust. Briefly grants invisibility when thrown over a willing creature.

Target becomes invisible for up to minutes (or until attacking or casting an offensive spell). Single-use pouch.

A pendant with a milky opal that seems to turn when asked a question. Helpful in deciphering magical effects.

Once per long rest, wearer can gain advantage on one Intelligence (Arcana) check or reroll a failed check (take the better).
Weapons2

A slender oak wand tipped with a mother-of-pearl prism that launches force darts.

7 charges, expend charges to cast Magic Missile at varying levels. Regains charges daily at dawn. If you expend the last charge, roll a d20: on a 1 the wand crumbles to dust.

A well-balanced ash staff inlaid with silver filigree. Serves as a magical focus and a +1 weapon.

Atk Counts as a spellcasting focus for arcane casters. On a short rest, the wielder can cast Detect Magic once from the staff.
Armor1

A dark gray cloak embroidered with subtle runes. Grants steady protection to wearer.

AC +1Wearer gains +1 to AC and +1 to saving throws while wearing the cloak.
MA

Marisol Vey

HumanWizardLvl 5

Shop Atmosphere

The shop smells of old parchment, bay leaf, and a faint ozone tang. Shelves climb two stories and are linked by a narrow spiral ladder; Marisol has the habit of addressing each customer by what they're trying to find rather than their name. She keeps a tea kettle perpetually warm and will trade small favors or secrets for discounts rather than haggling in coin. A brass bell above the counter rings with three soft chiming notes when someone brings in a new magical item for appraisal.
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