Lumen's Arcane Curiosities

Est. 2025 High Elf Wizard (Bladesinger)

Lumen's Arcane Curiosities

Sereth prefers haggling with arcane displays — if a customer demonstrates a creative spell (or a polished explanation of a plan) he may knock 5–10% off the pric...

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Shopkeeper

Sereth Lumen, a High Elf Wizard (Bladesinger) (Lvl 18)

Keeper's Species

High Elf

3 Potions2 Misc1 Misc1 Misc1 Armor1 Misc4 Misc1 Weapons1 Misc1 MiscEst. 2732.2k gp

Shop Inventory

(16)
Potions3

A shimmering ruby liquid in a glass phial. Heals substantial wounds when swallowed.

Heal 4 HPHeals hit points (standard 5e greater healing).

A crystalline vial containing a deep scarlet elixir that knits flesh rapidly.

Heal 8 HPHeals hit points (standard superior healing).

A pale blue serum that steadies thoughts and knits a subtle magical barrier around the mind.

Grants immunity to detect thoughts and read thoughts for 8 hours and prevents soul detection while under its effect.
Miscellaneous2

A thick vellum scroll emblazoned with a sunburst sigil—contains a potent, customizable fireball.

Cast as a Fireball; Sereth's scribing allows it to be used at a higher save DC than a common scroll.

Assorted single-use spell scrolls — include Haste, Greater Invisibility, Dispel Magic, Counterspell, and Protection from Energy.

Scribed by Sereth's apprentices. Worn casters can cast without checks; non-casters may require Arcana check.
Miscellaneous1

A blackened iron wand with veins of blue crystal. Expends charges to launch lightning bolts.

7 charges; you can expend 1–3 charges to cast Lightning Bolt (save ). Regains charges daily at dawn.
Miscellaneous1

A polished ebony staff topped with a multifaceted crystal that thrums with arcane energy. A favorite among battle-mages.

Atk Grants +2 to attack and damage with it, has 20 charges to cast several spells (Fireball, Cone of Cold, etc.). Can expend all charges to reduce damage by half in a destructive charge (recharge rules per DMG).
Armor1

A shifting grey cloak whose surface appears to smear slightly at the edges.

AC +3While wearing this cloak, attack rolls against you have disadvantage until you are incapacitated; once per day wearer can reroll a saving throw (DMG-style effect).
Miscellaneous1

A thin ring of hammered silver with a small inset moonstone. Can store spells for later use.

Can store up to 5 levels' worth of spells cast into it; wearer can cast them later. Spells retain their original save DC and attack bonus.
Miscellaneous4

A small spinning lavender pebble that circles the owner's head, keeping them fed and rested.

While orbiting, the bearer doesn't need to eat or drink and sleeps only minutes to gain the benefit of a long rest (per DM approval).

A supple leather pouch with compartments for common spell components, including powdered iron, chalk, and pins.

Holds up to 200 gp worth of components and automatically provides common components for spellcasting (doesn't provide costly material components).

A seemingly mundane black cloth sack that contains an extradimensional space.

Holds up to 500 lb., 64 cubic feet. If overloaded or punctured, standard Bag of Holding hazards apply.

Specialized ink used to inscribe runes and scrolls; improves DC of scribed scrolls slightly when used by a proficient scribe.

Adds +1 to scribe DC or quality; useful for scroll crafting and ritual circles.
Weapons1

A finely balanced +2 longsword with a faint rune along the blade. Throws true and returns.

Atk When thrown, it returns to the wielder's hand immediately after the attack. Counts as +2 magic weapon.
Miscellaneous1

A carved green gem on a silver chain that steadies the breath and blood.

Sets wearer's Constitution score to 19 while worn.
Miscellaneous1

A heavy leather-bound book that shifts inked diagrams across its pages. Grants a permanent boost if studied and ritual completed.

Upon successful long study and DM adjudication, increases Intelligence by 2, to a maximum of 22. Can be used once.
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Sereth Lumen

High ElfWizard (Bladesinger)Lvl 18

Shop Atmosphere

Sereth prefers haggling with arcane displays — if a customer demonstrates a creative spell (or a polished explanation of a plan) he may knock 5–10% off the price. He keeps a glass hummingbird (a bound familiar) that flits about the shop; if it takes an interest in a particular item, Sereth will offer a small discount or a free minor enchantment (nothing more powerful than a common effect). He dislikes outright braggarts and will refuse sale to anyone who loudly boasts of plans to use items for wanton destruction in the city.
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