The Midnight Bazaar of Ashar — Curios, Arms & Aversions

Est. 2025 Rakshasa (fiend) Occultist (flavour) / Trader

The Midnight Bazaar of Ashar — Curios, Arms & Aversions

Sahib answers questions in riddled, poetic Arabic phrases and often offers complimentary tea that causes faint visions of star-maps; he will haggle in incense-s...

SA

Shopkeeper

Sahib al-Najm (calls himself "Sahib"), a Rakshasa (fiend) Occultist (flavour) / Trader (Lvl 8)

Keeper's Species

Rakshasa (fiend)

3 Weapons2 Armor2 Potions3 Misc3 MiscEst. 559 gp

Shop Inventory

(13)
Weapons3

A slim, curved dagger etched with tiny star-motifs. Takes a faint silver sheen in moonlight. Treated as masterwork for the purpose of overcoming AC bonuses from armor.

Atk Masterwork quality (+1 to attack rolls). In moonlight (or similar illumination) the blade sheds dim light and is treated as silvered for the purpose of overcoming creature vulnerabilities to silver for one strike per dawn.

A curved blade common in the sands; balanced and light. Suitable for slashing attacks and quick strikes.

None beyond normal weapon stats.

A compact hand crossbow with a carved ivory inlay. Reliable and quick to reload for trained users.

Includes one set of +1 masterwork bolts (5). Extra bolts sold separately.
Armor2

A round brass shield with inlaid patterns depicting a sun breaking chains. Provides modest protection and warded engravings against fiendish touch.

AC +1Once per day, the holder may speak a short phrase to grant +2 morale bonus on saves against fear for 1 minute.

Flexible leather reinforced with brass studs. Patterned with faint protective sigils woven into the lining.

AC +3The sigils grant a small psychological benefit: once per day the wearer may reroll a Will save and take the better result (usable only after failing the first roll).
Potions2

A small phial of glowing amber liquid. Heals minor wounds when imbibed.

Heal 1 HPRestores HP (standard Cure Light Wounds effect for CL 1).

A vial of opalescent liquid that tastes faintly of jasmine and iron. Breathes strength into the spirit, especially against creatures of corrupt origin.

For 10 minutes grants +1 resistance bonus on saving throws against gaze, fear and charm effects; if used immediately before engaging an undead/fiendish creature, grants +1 attack rolls vs those creature types for 1 encounter.
Miscellaneous3

A rolled parchment bound with black thread and anointing oil. When read, it casts a short ward against evil influences.

As the spell: grants protection vs summoned/outsider alignment-based intrusions for 1 minute/level (per Pathfinder's lesser variants; suitable for low-level use).

Parchment containing the enchantment to temporarily improve a weapon.

When cast, grants a +1 enhancement bonus to a non-magical weapon for 1 minute/level (Caster Level 1 on the scroll).

A tiny scrap of vellum with a single line of ink. Useful for quickly testing a creature or area.

Detects auras of evil per a 0-level caster check; useful as a quick test but not infallible.
Miscellaneous3

A corked phial containing black sand that whispers when shaken. Locals use it to bind malignant spirits and mark consecrated ground.

When sprinkled in a small circle (5-foot radius) and activated with a spoken phrase, the sand forms a temporary consecrated boundary for 1 hour: fiends and undead take a –2 penalty on attack rolls and cannot teleport into the circle. Usable once per phial.

A slim leather bandoleer with pockets for throwing knives, bolts, or small vials.

Holds up to 6 sets of small items; retrieving a stored item is a swift action once per round.

A clear oil said to purify and bless. When applied to a weapon or threshold, it burns with a cool blue flame for a moment.

Applied to a weapon, grants +1 vs undead/fiends for 10 minutes. Applied to a door or ground, creates a temporary sanctified patch (5-foot square) that repels lesser spirits for 1 hour.
SA

Sahib al-Najm (calls himself "Sahib")

Rakshasa (fiend)Occultist (flavour) / TraderLvl 8

Shop Atmosphere

Sahib answers questions in riddled, poetic Arabic phrases and often offers complimentary tea that causes faint visions of star-maps; he will haggle in incense-scented coins. Though rakshasa by nature, he claims a centuries-old oath to oppose certain fiendish cabals — he insists the party prove their intent if they seek the most potent occult wares. Sahib is polite, unsettlingly amused, and keeps a small mirror that never shows his reflection (he lets customers use it to test for illusions). He refuses to sell items that explicitly empower summoning of true outsiders.
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