Maris' Wagon & Sundries

Est. 2025 Half-elf Bard (traveler/merchant background)

Maris' Wagon & Sundries

Maris runs her wagon like a stage: she greets customers with a short, improvised verse and offers a free cup of weak tea. She prefers barter for stories, foodst...

MA

Shopkeeper

Maris Vell, a Half-elf Bard (traveler/merchant background) (Lvl 2)

Keeper's Species

Half-elf

10 Misc1 Potions2 Misc1 Weapons1 MiscEst. 883 gp

Shop Inventory

(15)
Miscellaneous10

A neatly wrapped bundle of hardtack, dried meat, and preserved fruit — enough for one day's travel.

Filling; keeps for months if kept dry.

A sturdy leather waterskin with a brass clasp. Holds about 4 pints.

Braid of coarse, reliable rope suitable for climbing and hauling.

A simple wooden torch soaked in pitch. Burns for about one hour.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet.

A small kit containing flint, steel, and tinder for starting fires.

Allows igniting flammable objects without a spell or external fire.

A thick wool blanket, good for warmth during chilly nights on the road.

A padded, rollable bedroll with added straps for travel.

Hook, line, small lures, and a few weights in a waterproof pouch.

Useful for catching small to medium freshwater fish.

A small glass vial filled with clear lamp oil. Enough for several hours of light in a lantern.

Flammable; can be used as improvised fuel.

A small aromatic bar of soap — rare luxury on long roads.

Removes grime and minor odors; no mechanical benefit.
Potions1

A small vial containing vermilion liquid that closes wounds when imbibed.

Heal 2 HPHeals HP when consumed (standard Potion of Healing).
Miscellaneous2

A fist-sized polished stone that emits a soft, cool light when tapped.

On command, sheds bright light in a 10-foot radius and dim light for an additional 10 feet for 1 hour. Usable once per day; recharges at dawn.

A tarnished coin stamped with an unknown sigil. Warm when held.

Once per dawn, the holder may reroll one ability check or saving throw and take the new result. The coin then goes dull until dawn.
Weapons1

Well-balanced steel dagger with a leather-wrapped hilt that hums faintly to the touch.

Atk This is a +1 magical dagger (adds +1 to attack and damage rolls).
Miscellaneous1

A small iron tin with a pinch of flammable, choking dust inside. When lit and thrown, it creates a thick cloud of smoke.

When opened and a match struck, creates heavy obscurement in a 10-foot radius for 1 round; single-use.
MA

Maris Vell

Half-elfBard (traveler/merchant background)Lvl 2

Shop Atmosphere

Maris runs her wagon like a stage: she greets customers with a short, improvised verse and offers a free cup of weak tea. She prefers barter for stories, foodstuffs, or a useful trinket; will sell rare goods only after a brief conversation. If a customer sings a true tale, she discounts by 5–10% (DM discretion). She refuses to sell items that might harm children and keeps the magical items 'on display' under a ribboned cloth until trust is earned.
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