Tallow & Tackle General

Est. 2025 Human Ranger

Tallow & Tackle General

The shop smells faintly of beeswax and stew. Mirna keeps a battered hawk's hood on the counter and will trade local knowledge or low-key scouting reports (for a...

MI

Shopkeeper

Mirna Tallow, a Human Ranger (Lvl 5)

Keeper's Species

Human

16 Misc3 Potions3 Weapons1 ArmorEst. 637 gp

Shop Inventory

(23)
Miscellaneous16

Dried meat, hardtack, and dried fruit packed to keep for weeks. Compact and filling for one day's travel.

Sturdy hemp rope, good for climbing, tying, and general use.

A simple wooden torch coated with pitch. Burns for about 1 hour.

Provides bright light in 20 ft, dim 40 ft

A leather waterskin sealed with wax. Keeps about 4 pints of liquid.

Bandages, salves, and tools for treating wounds. Useful for stabilizing and tending injuries.

Allows Stabilize without Medicine check; contains 10 uses

Provides steady light. The hood can be closed for dimness.

Bright light 30 ft, dim 60 ft when lit; requires oil

Lamp and lantern fuel.

Pitons, boots, gloves, and chalk for scaling walls and cliffs.

Advantage on Athletics checks to climb when used properly

Lockpicks, tension tools and small saws kept in a leather roll.

Required to attempt most lockpicking checks

A set of sturdy saddlebags for storing gear on beasts of burden.

A comfortable saddle designed for long-distance riding.

A consumable scroll containing a single casting of lesser restoration. Useful in removing paralysis, poison, or disease.

Single-use: casts lesser restoration (no components required to read)

Handy leather-bound journal with 100 pages for notes, maps, and trackers.

A high-pitched whistle used for signaling across short distances.

Can be heard up to 300 ft in open terrain

A basic bedroll with simple waterproofing. Comfortable enough for most outdoor sleeps.

A local trinket claimed to help prevent food spoilage when hung in a larder. Mostly superstition, though locals pay for it.

No mechanical effect (DM's discretion for flavor)
Potions3

A concentrated mixture that grants advantage on saving throws against poison for 1 hour.

Advantage on saves vs. poison for 1 hour

A red vial that mends flesh with a warm rush. Heals minor wounds.

Heal 2 HPHeals hit points when drunk

A crystalline vial that rapidly knits deeper wounds.

Heal 3 HPHeals hit points when drunk
Weapons3

Balanced blade favored by scouts and travelers.

A versatile military blade, good for common adventuring needs.

A compact crossbow for ranged hunts; comes with a quiver of bolts.

Loading, two-handed
Armor1

Light armor reinforced with metal studs. Good mobility and decent protection.

AC +12
MI

Mirna Tallow

HumanRangerLvl 5

Shop Atmosphere

The shop smells faintly of beeswax and stew. Mirna keeps a battered hawk's hood on the counter and will trade local knowledge or low-key scouting reports (for a price) in lieu of coin. She writes a ledger in the middle drawer where she notes regular customers, unusual requests, and rumors—ask nicely and she might tell you about a nearby bandit trail or where to find good fishing spots.
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