The Stag's Lantern

Est. 2025 Wood Elf Ranger

The Stag's Lantern

Maera insists customers leave a token from any large beast they bring in to be tanned or sold; she pins the best tokens above the shop door each season. She als...

MA

Shopkeeper

Maera Thicket, a Wood Elf Ranger (Lvl 6)

Keeper's Species

Wood Elf

3 Weapons20 Misc1 PotionsEst. 970 gp

Shop Inventory

(24)
Weapons3

A standard longbow suited for hunting large game and stamina shots. Good balance of power and range.

Compact bow for use on the move or from horseback. Easier to draw in dense brush than a longbow.

Huntsman's Knife: a finely tempered blade meant for dispatching and dressing game; the runes favor those who hunt beasts.

Atk Counts as a +1 weapon vs beasts (adds +1 to attack and damage rolls against beasts).
Miscellaneous20

Standard arrows, 20 per bundle. Balanced for general hunting and combat use.

A hunting trap used to hold game or slow predators. Heavy but reliable.

When triggered: Dexterity save or take piercing and movement reduced by chain length; freeing requires Strength check.

Simple leather quiver, fits on a belt or across the back.

A thick, warm bedroll suitable for sleeping outdoors in most climates.

A hunter's backpack, fits gear, small game, and pouches for herbs and trophies.

Explorer's pack: compressed set of essential camping and survival gear for extended treks.

Durable hempen rope for climbing, snares, and securing game.

Light canvas shelter that keeps rain and wind at bay for two travelers.

A simple torch dipped in pitch. Cheap, disposable, and useful for short trips into dark cover.

If used as improvised weapon: deals 1 fire damage on hit.

Tinderbox for reliably making campfires and lighting torches.

A leather waterskin to keep a hunter hydrated in the field.

Trail rations for a single day; compact and calorie-dense.

Fishing tackle for lakesides, streams and still waters while on a hunt.

Healer's kit for treating cuts, broken bones and stabilizing injured companions.

Stabilizes a dying creature without a Wisdom (Medicine) check; contains 10 uses.

Small whistle used by hunters to rally companions or call trained hounds.

Herbalist's Satchel: cloth, vials and drying frames optimized for foragers and field alchemists.

Grants advantage on checks to identify or find herbs and reduces ingredient costs/time for crafting basic potions (DM adjudicates).

Camouflage Netting: spread over a shallow blind to conceal hunters or equipment.

When deployed and left in place for at least 10 minutes, grants +2 to Dexterity (Stealth) checks to hide while remaining under the netting in natural terrain.

Emberstarter Flint: a reliable field firestarter favored by rangers who cross marsh and rain.

Can light a fire in adverse wet conditions without a roll once per long rest.

Quiver of Freshfall: useful for long hunts where lost arrows are a problem. Limited, slow replenishment.

Replenishes 1 nonmagical arrow each dawn. If loaded with magical arrows, it does not replicate them.

Trapper's Kit: designed for setting food snares and trail traps without bulk.

Halves the time required to set simple snares and small nonmechanical traps; provides materials for 5 snares.
Potions1

Potion of Healing: a common restorative used to patch wounds after a hard day of hunting.

MA

Maera Thicket

Wood ElfRangerLvl 6

Shop Atmosphere

Maera insists customers leave a token from any large beast they bring in to be tanned or sold; she pins the best tokens above the shop door each season. She also offers a free cup of nettle tea to anyone who recounts a hunting tale and will barter favors for special hides or rare herbs.
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