Bromm Ironbraid's Stonebraid Forge

Est. 2025 Dwarf Fighter (Armorsmith)

Bromm Ironbraid's Stonebraid Forge

Bromm is grizzled and battle-worn: he hums old battle ditties while he pounds metal and rubs his beard between customers. He trusts honest hands and will eyebal...

BR

Shopkeeper

Bromm Ironbraid, a Dwarf Fighter (Armorsmith) (Lvl 7)

Keeper's Species

Dwarf

7 Misc6 Weapons5 Armor2 PotionsEst. 10.9k gp

Shop Inventory

(20)
Miscellaneous7

A complete set of well-worn but cared-for smith's tools: hammers, files, anvilsmokepatch, tongs, and specialized dwarven stakes.

Required for crafting and repairing metal gear; Bromm offers tool lessons (see service).

Coarse stone used to keep blades keen. Bromm says a dull blade is a dead blade.

A sack of good-smoldering coal from the mine shafts. Necessary for the forge.

Basic raw material for weapons and armor. Cleanly cast and straight.

Heavy iron tongs for manipulating hot metal.

A humble bundle of rivets and nails for small repairs.

Bromm will repair, refit, or reforge a weapon. Complex enchantment work is extra and requires time.

Basic repairs: 1-3 hours. Resizing or heavy rework: quoted on inspection. Magical item work: requires Bromm's approval and special materials.
Weapons6

A stout handaxe balanced for throwing or close quarters. Extra weight on the haft for strong throws.

Well-balanced: +1 to Athletics checks when used for chopping or climbing (flavor).

Heavy-headed warhammer forged for cracking mail and skulls alike. The face is slightly flattened from countless repairs.

Forged with an extra counterbalance; grants +1 to maintain grip in fighting (flavor).

A single-bladed battleaxe, edge kept razor-sharp and etched with Braide runes for balance.

A finely balanced longsword engraved with a narrow braid motif. Magic hums faintly when the forge is warm.

Atk Uncommon magic item: +1 to attack and damage rolls.

A battleaxe forged in a brief, controlled flare that left the edge with a reddish tint. It gives off faint heat.

Atk Uncommon: +1 to attack and damage. Once per short rest, on a hit the wielder can deal an extra fire damage.

A hefty warhammer with a braided haft and dwarven runes. Rumored to have felled a hill giant in a single throw generations ago.

Atk Rare magic item: when thrown, it returns to the wielder's hand. If used by a dwarf, it functions as a +3 weapon. Tradition holds it deals extra damage vs. giants (DM adjudicates).
Armor5

A well-tempered iron shield with reinforced rim. Scuffed but solid.

AC +2Reinforced rim: makes improvised shield-bashes slightly nastier (flavor).

A flexible shirt of interlinked rings, hidden plates at the shoulders for extra protection.

AC +13Crafted to sit close to the body for better movement—no Stealth penalty beyond normal chain shirt rules.

Overlapping plates sewn to leather backing. Extra rivets at the sternum to stop prying blades.

AC +14Slightly heavier plating gives confidence against slashes (flavor).

A round shield inlaid with a soft-blue rune that shivers when struck. Feels reassuring to carry.

AC +3Uncommon magic item: grants +1 to AC in addition to normal shield bonus (total +3 to AC when used).

Breastplate with soft-glowing stone runes beneath the plating. Feels like an embrace of stone and craft.

AC +15Uncommon: functions as +1 armor (adds +1 to wearer's AC in addition to normal rating).
Potions2

A small vial of red liquid. Heals the aches of battle.

Heal 6 HPHeals HP when consumed. (healingAmount field shows average HP healed)

A brighter crimson potion that bursts like a small coal-lit ember.

Heal 14 HPHeals HP when consumed. (healingAmount is average)
BR

Bromm Ironbraid

DwarfFighter (Armorsmith)Lvl 7

Shop Atmosphere

Bromm is grizzled and battle-worn: he hums old battle ditties while he pounds metal and rubs his beard between customers. He trusts honest hands and will eyeball people for a few long moments before speaking; he dislikes showy coin but can't resist a good tale. He has a soft spot for young fighters and miners, offering a free whetstone or a story in exchange for help hauling a sack of coal. He also collects broken axes and keeps a secret, scarred war-plate behind the counter—he refuses to sell it, saying 'some things ain't for trade.'
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