Bone & Bridle Armory

Est. 2025 Human Fighter (Armorer/Smith)

Bone & Bridle Armory

Maggie keeps two things behind the counter she never sells: a chipped horse bridle she won in a bar bet and a polished bone token she fingers when thinking. She...

MA

Shopkeeper

Maggie "Boneforge" Hale, a Human Fighter (Armorer/Smith) (Lvl 4)

Keeper's Species

Human

7 Armor6 Misc3 Weapons1 PotionsEst. 296 gp

Shop Inventory

(17)
Armor7

Soft, well-oiled leather tailored for riders — light, flexible, and comfortable for long hours in the saddle.

AC +11

Studded leather reinforced at the shoulders and chest for horseback work. Western styling with rivets shaped like tiny horseshoes.

AC +12Made for riders: disadvantage on Stealth checks in wet conditions removed when mounted.

Leather patched and rimmed with polished bone plates (from big-game trophies). Light and ritual-flavored — a favorite of frontier scouts.

AC +12Once per long rest, wearer may add +1 to a single Intimidation or Survival check when brandishing the bone edging.

Thicker than plain leather, patched from several animal hides. Good for scouts who need protection without the weight of metal.

AC +12

Layered scales attached to a leather jerkin. Plates stamped with a longhorn motif. Provides solid protection at the cost of stealth.

AC +14The stamped longhorn motif grants a bonus on checks to calm or control pack animals once per short rest.

A heavy, leather-lined coat with hidden mail links in the torso for extra protection — looks like a duster but stops a good deal of bladework.

AC +13Designed for horseback combat; donning/removing takes 1 minute instead of 5 minutes.

A small shield carved from the rib of a monstrous beast and bound with leather. Light, ceremonial, and serviceable in a fight.

AC +2Once per long rest, when you reduce damage from a melee attack while wielding this buckler, you may use a reaction to push the attacker 5 feet back.
Miscellaneous6

A wide-brim hat of hardened leather. More than fashion — it shades, sheds rain, and has a small hidden pocket in the sweatband.

Hidden pocket can hold up to 1 lb. of items; wearing it gives a bonus to saving throws against sunstroke and extreme heat.

Braided hemp rope with a weighted loop. Used to catch livestock or secure mounts — also handy for improvised grapples.

When used to attempt to restrain a creature of Large or smaller, grants advantage on the first grapple attempt if used from horseback.

A flask of lamp oil; doubles as a lubricant for tack and gear. Sold in small amounts to riders and smiths alike.

Can be used as improvised weapon or to light fires; not enchanted.

Dried meat, biscuits, and preserved fruits portioned for a day on the trail. Tastes better when roasted over a campfire.

Stout rope suitable for climbing, securing saddlebags, or binding prisoners.

Tools and supplies for repairing saddles, harnesses, and armor. Maggie offers on-site minor repairs with purchase.

Possessing this kit grants advantage on checks to repair leather items with a short rest's work.
Weapons3

A balanced shortsword with a polished bone grip. Designed for quick draws and close-quarters fights aboard wagons or in saloons.

Grip carved with notches for better handling; when used to perform a Sleight of Hand or similar maneuver in a brawl, add +1 to the roll.

A well-balanced handaxe with a leather thong on the pommel. Good as a tool, badge, or thrown weapon.

The leather thong allows quick retrieval; after a short rest, easily recover a thrown axe if within 10 feet of where it lands.

A small folding knife kept for camp chores and cutting rope. Common in pockets up and down the frontier.

Concealable; sometimes used for barroom intimidation but is mundane.
Potions1

A small vial of red liquid that mends flesh. Standard enough to be in every honest armorer's stock.

Heal 2 HPHeals HP when consumed (standard D&D 5e common potion).
MA

Maggie "Boneforge" Hale

HumanFighter (Armorer/Smith)Lvl 4

Shop Atmosphere

Maggie keeps two things behind the counter she never sells: a chipped horse bridle she won in a bar bet and a polished bone token she fingers when thinking. She answers questions with a dry drawl, offers free saddle-cleaning with any armor purchase, and will haggle a little for bulk or interesting trade-ins (especially intact bonework or exotic hides). The shop smells of leather, wood smoke, and faint, sweet resin from her finishing oil.
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