Umbra & Quill Apothecarium

Est. 2025 Human Wizard (Arcane Alchemist)

Umbra & Quill Apothecarium

The proprietor annotates every sale with a flourish of violet ink and sometimes slips a cryptic marginalia note into the buyer's receipt. Soft piano music and t...

PR

Shopkeeper

Professor Lirael Umber, a Human Wizard (Arcane Alchemist) (Lvl 20)

Keeper's Species

Human

16 Potions4 MiscEst. 244k gp

Shop Inventory

(20)
Potions16

A small vial of glowing red liquid. A classic restorative favored by adventurers and academicians who stay up late over books.

Heal 7 HPRestores hit points equal to .

A richer crimson draught in a cork-stopped phial. Used for heavier wounds.

Heal 14 HPRestores hit points equal to .

A deep, viscous red serum kept behind the counter under a glass dome.

Heal 28 HPRestores hit points equal to .

A phoenix-tinged elixir reserved for catastrophic injuries and high-paying patrons.

Heal 45 HPRestores hit points equal to .

A yellow fluid streaked with black that swirls of its own accord. When drunk it sets the heart racing and the limbs lightning-fast.

AC +2Grants the effects of the haste spell: +2 AC, doubled speed, advantage on Dexterity saves, and one additional action usable for attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object. Ends with a post-effect slowness when it expires.

A nearly empty-looking vial that nevertheless feels full to the touch. Favored by spies and scholars who prize discretion.

Grants invisibility for 1 hour; anything worn or carried by the drinker becomes invisible with them.

A clear, buoyant phial whose liquid clings to the top. Drinkers find their feet leave the ground with a faint vertiginous thrill.

Gives the drinker a flying speed equal to their walking speed and the ability to hover for 1 hour.

A viscous, earthen-toned draught containing a sliver of something like a giant's nail. Meant for lifting, smashing, or proving one is not frail.

Temporarily sets the drinker's Strength score to 21 for 1 hour.

Clear and cold to the touch, this phial contains a sliver of frost giant essence. It hums faintly when uncorked.

Temporarily sets the drinker's Strength score to 23 for 1 hour.

A black-enameled phial bound in etched brass. Scholars pay handsomely for the clarity it gives into hidden and illusory things.

Grants True Seeing for 10 minutes and the ability to read magical scripts without a check for that duration.

A silver-stoppered vial that hums with latent runes. Created only in limited runs during the turn of term and exam seasons.

Upon drinking, the consumer regains one expended spell slot of up to 6th level. If used by a multiclass spellcaster, the slot regained may be used for any class' spells.

An inky-blue philter that smells faintly of old books and rain. Students sometimes share a drop before examinations.

For 1 hour the drinker gains advantage on Intelligence checks and saves, and adds +10 temporary points to Intelligence-based skill checks (not to ability score).

A molten-gold vial labeled with a tiny balance. It steadies hearts and wards flesh for daring expeditions into fatal lore-halls.

Heal 100 HPInstills 100 temporary hit points that last 24 hours or until depleted. Cannot stack with other temporary-HP effects.

A small ceramic cup containing a dark brew. Cheap, effective, and served by the shop in tiny paper cups to students.

Grants advantage on one Intelligence-based skill check taken within the next hour if consumed beforehand.

A bottle with a tiny bookmark tied to it. Scholars use it before research to borrow another's practiced hand for a day.

Grants proficiency and expertise in one chosen skill for 8 hours. The drinker must spend 1 hour studying while the potion takes effect.

A midnight-black vial rimmed with opal. Rumored to be brewed with the essence of a scholar who never wished to be seen.

Grants Greater Invisibility for 1 minute (drinker's attacks and spells do not end the effect). Single use.
Miscellaneous4

A leather pouch filled with bandages, salves, and splints. The shopkeeper stamps it with a small crescent quill.

Allows stabilization without a Medicine check; used to treat wounds between rests.

A heavy oak case lined with glassware, powdered reagents, and a faded instruction pamphlet in neat script.

Proficiency with these tools allows brewing of basic alchemical items and identification of potions.

A small, bitter vial labelled with a crossed herb motif. Standard issue for explorers of toxic ruins.

Advantage on saves vs poison for 1 hour.

A shelf of cheap bottles, labelled stoppers, dried herbs tied in parchment, and corks. Sold in lots or individually.

Includes bottles, stoppers, corks, and small ingredient jars.
PR

Professor Lirael Umber

HumanWizard (Arcane Alchemist)Lvl 20

Shop Atmosphere

The proprietor annotates every sale with a flourish of violet ink and sometimes slips a cryptic marginalia note into the buyer's receipt. Soft piano music and the faint smell of rain-damp parchment always linger inside.
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