Mire's Mire — Potions & Brews
Est. 2025 • Human Artificer (Alchemist)
Mire's Mire — Potions & Brews
The shop sits under a sagging awning at the bend of Shadycreek Run. Within, the shelves lean and glass jars glimmer beneath a perpetually sputtering lantern. Mi...
Shopkeeper
Mirelda "Mire" Thatch, a Human Artificer (Alchemist) (Lvl 11)
Keeper's Species
Human
Shop Inventory
(19)A warm-red vial that soothes wounds and knits skin when drunk.
Thicker crimson liquid; slurps of it sew deeper wounds closed.
A viscous, ruby elixir that mends grievous injuries and calms shock.
A shimmering, almost-living crimson draught reserved for dire emergencies.
A bitter, green potion that cures disease and restores bodily function.
Bubbles furiously; best consumed before charging into battle.
A clear, nearly invisible liquid. Drinker turns invisible for a short time.
Thick, earthen-brown brew that grants monstrous brawn for a limited time.
A bitter, acidic sip that neutralizes common venoms when consumed.
A bluish vial sold with a corked pair; each gives the drinker the ability to breathe underwater.
A metallic-green potion that grants resistance to acid damage for a time.
A cloudy, lavender draught bottle-scrawled with runes; occasional misfires reported.
A silvered ampoule that hums faintly; cures deep curses and long-standing afflictions.
A faintly luminescent vial that smells of lavender; lulls most to a restful sleep.
A whorl of preserved fog intended for cover or distraction.
A compressed canister of restorative paste for field use.
A nasty-smelling vial that stains like blood—useful for diversions or decoys.
Thin-walled vials for storing potions, small and corked.
A pot of herbs and fat that eases cuts and provides minor antiseptic benefits.
Mirelda "Mire" Thatch
Shop Atmosphere
“The shop sits under a sagging awning at the bend of Shadycreek Run. Within, the shelves lean and glass jars glimmer beneath a perpetually sputtering lantern. Mire sells her best wares behind a patched curtain and keeps a ledger full of names crossed out with rude haste. She charges coin, favors, or 'a story worth bottle space'—often mixing the latter into experimental brews. The back room occasionally emits an odd chittering noise; locals blame rats, Mire blames 'failed lemur-lemongrass crossbreeds.' She hates being called an apothecary and will correct you to 'potioneer' while offering tea that may or may not be fortifying.”
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