Mire's Mire — Potions & Brews

Est. 2025 Human Artificer (Alchemist)

Mire's Mire — Potions & Brews

The shop sits under a sagging awning at the bend of Shadycreek Run. Within, the shelves lean and glass jars glimmer beneath a perpetually sputtering lantern. Mi...

MI

Shopkeeper

Mirelda "Mire" Thatch, a Human Artificer (Alchemist) (Lvl 11)

Keeper's Species

Human

16 Potions3 MiscEst. 32.9k gp

Shop Inventory

(19)
Potions16

A warm-red vial that soothes wounds and knits skin when drunk.

Heal 2 HPHeals HP (standard Potion of Healing)

Thicker crimson liquid; slurps of it sew deeper wounds closed.

Heal 4 HPHeals HP

A viscous, ruby elixir that mends grievous injuries and calms shock.

Heal 8 HPHeals HP

A shimmering, almost-living crimson draught reserved for dire emergencies.

Heal 10 HPHeals HP

A bitter, green potion that cures disease and restores bodily function.

Cures disease and removes the blinded, deafened, paralyzed, and poisoned conditions

Bubbles furiously; best consumed before charging into battle.

Grants the effects of the Haste spell for 1 minute

A clear, nearly invisible liquid. Drinker turns invisible for a short time.

Grants invisibility for up to 1 hour or until the user attacks or casts a spell

Thick, earthen-brown brew that grants monstrous brawn for a limited time.

Sets Strength score to 21 for 1 hour

A bitter, acidic sip that neutralizes common venoms when consumed.

Grants advantage on saving throws against poison for 1 hour

A bluish vial sold with a corked pair; each gives the drinker the ability to breathe underwater.

Each dose grants Water Breathing for 1 hour

A metallic-green potion that grants resistance to acid damage for a time.

Grants resistance to acid damage for 1 hour

A cloudy, lavender draught bottle-scrawled with runes; occasional misfires reported.

Grants the effects of Detect Thoughts for 10 minutes. (Mire's batch suffers 25% chance of jagged echoes—minor psychic headache, -1 Int for hours)

A silvered ampoule that hums faintly; cures deep curses and long-standing afflictions.

Functions as Greater Restoration spell (removes charmed, petrified, etc.)

A faintly luminescent vial that smells of lavender; lulls most to a restful sleep.

Gives a calm sleep; grants the effects of a short, restful long rest for 8 hours of sleep (no combat healing benefits). May cause grogginess next hour.

A whorl of preserved fog intended for cover or distraction.

When uncorked, creates a 10-ft radius of heavy obscurement for 1 minute; wind disperses it early

A compressed canister of restorative paste for field use.

Heal 3 HPHeals HP when applied; works as a crude immediate heal without ingestion
Miscellaneous3

A nasty-smelling vial that stains like blood—useful for diversions or decoys.

Can be smeared to fake a wound or trail; common tracking checks require a DC +5 to detect the deceit

Thin-walled vials for storing potions, small and corked.

A pot of herbs and fat that eases cuts and provides minor antiseptic benefits.

Heals HP if applied and bandaged within 10 minutes of injury
MI

Mirelda "Mire" Thatch

HumanArtificer (Alchemist)Lvl 11

Shop Atmosphere

The shop sits under a sagging awning at the bend of Shadycreek Run. Within, the shelves lean and glass jars glimmer beneath a perpetually sputtering lantern. Mire sells her best wares behind a patched curtain and keeps a ledger full of names crossed out with rude haste. She charges coin, favors, or 'a story worth bottle space'—often mixing the latter into experimental brews. The back room occasionally emits an odd chittering noise; locals blame rats, Mire blames 'failed lemur-lemongrass crossbreeds.' She hates being called an apothecary and will correct you to 'potioneer' while offering tea that may or may not be fortifying.
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