Ironhand Forge & Repairs

Est. 2025 Human Fighter (Blacksmith / Tradesman background)

Ironhand Forge & Repairs

Ironhand Forge sits on a crooked side-street where torches gutter early. Hadrik is brusque and missing two fingers on his left hand (stories vary: accident at t...

HA

Shopkeeper

Hadrik Ironhand, a Human Fighter (Blacksmith / Tradesman background) (Lvl 3)

Keeper's Species

Human

7 Weapons4 Armor6 Misc1 Potions2 MiscEst. 239 gp

Shop Inventory

(20)
Weapons7

A common steel dagger, edge freshly honed. Useful as a tool or a last-ditch weapon.

Finesse, thrown (range 20/60)

A reliable shortsword, serviceable for city watch or a desperate scrap in a dark alley.

Finesse-capable

Throwing-capable axe with a sanded haft. Good for hunters and thugs alike.

Light, thrown (range 20/60)

Simple spear, can be used one-handed or thrown. Common in militia stockpiles.

Thrown (range 20/60), versatile when used two-handed:

Simple hardwood club. Cheap and effective for breaking bone or windowpanes.

Light, improvised feel

Simple, low-draw crossbow suitable for guards and smugglers. Requires bolts (sold separately).

Reload 1 (requires time to reload in heavy fights)

A small weighted leather club, easy to hide and favored by street gangs.

Concealable, often used in criminal activity
Armor4

Reinforced wooden shield bound in iron. A dented but usable shield provides basic protection.

AC +2

Treated leather armor offering basic protection without slowing a thief.

AC +11

Layered leather with metal studs. A little heavy from repairs but effective for light armor wearers.

AC +12

Light chain shirt offering reasonable protection for mercenaries. Rust spots but structurally sound.

AC +13
Miscellaneous6

Hammer, tongs, files, quenching bucket and assorted kit—enough to do routine weapon and armor work.

Rough whetstone for keeping edges serviceable. Hadrik offers free use while you wait.

A bundle of basic iron-headed arrows. Not finely balanced, but functional.

Iron bolts for crossbows. Plain heads, inexpensive but effective.

A compact iron grappling hook with three tines. Useful for climbing walls or raiding back alleys.

Can be thrown and used to secure a line; durability moderate

Heavy iron manacles with a simple lock. Often used by the town constables or worse.

Can restrain a Medium or smaller creature if properly applied
Potions1

A small vial of red liquid. Heals minor wounds—rare and valuable in this part of town.

Heal 2 HPHeals hit points (DMG/PHB common potion effect approximation)
Miscellaneous2

Minor repairs: re-hinging, re-edge, replacement rivets. Takes an hour for simple work.

Same-day repair for double price (2 gp)

Patching leather, re-riveting studs, removing small rust patches. Takes several hours.

Rush jobs +1 gp and small chance of lower quality
HA

Hadrik Ironhand

HumanFighter (Blacksmith / Tradesman background)Lvl 3

Shop Atmosphere

Ironhand Forge sits on a crooked side-street where torches gutter early. Hadrik is brusque and missing two fingers on his left hand (stories vary: accident at the bellows or a back-alley knife fight). He polishes weapons while eavesdropping, will offer a discount for useful gossip, and refuses service after midnight unless a regular vouches for you. The shop smells of coal and old blood; a map of the town with areas circled in red hangs near the door — Hadrik keeps a running tally of who should avoid which alleys. Occasionally a hooded figure slips in with coin and suspicious requests; Hadrik sells to anyone with enough coin but keeps ledger notes on such customers. If the party is low on coin, Hadrik may barter repairs in exchange for running an errand (fetch metal from the old mill, retrieve a seized barrow) — but beware: errands in this town often lead to trouble.
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