Ishara's Bubbles & Brews

Est. 2025 Chultan Human Sorcerer (Wild Magic / Sea-Touched)

Ishara's Bubbles & Brews

Ishara collects tiny glass bottles washed up on the beach and uses them as price tags; she speaks to any bottled liquid as if it were a pet (and sometimes scold...

IS

Shopkeeper

Ishara K'tala, a Chultan Human Sorcerer (Wild Magic / Sea-Touched) (Lvl 8)

Keeper's Species

Chultan Human

1 Misc7 Potions1 Misc1 Misc3 Misc1 Misc1 MiscEst. 7.3k gp

Shop Inventory

(15)
Miscellaneous1

A dark green vial marked with a carved crocodile tooth. A single sip neutralizes most native venoms and stabilizes a poisoned creature.

Immediately ends the poisoned condition and grants advantage on the next Constitution saving throw against poison taken within 1 hour. Ineffective against legendary or unique poisons without a saving throw failure first.
Potions7

A red, syrupy liquid that bubbles faintly; restores vitality when drunk.

Heal 10 HP

A clear vial with shimmering red-brown liquid; stronger than the common brew.

Heal 25 HP

A heavy crystal phial whose contents churn like a storm; a serious restorative favored by hunters.

Heal 50 HP

A golden, sun-warmed liquid in a thin blown-glass bottle. Chult's harsh sun seems to linger in it.

Grants resistance to fire damage for 1 hour and causes small patches of skin to glow faintly like polished amber (no mechanical illumination beyond roleplay).

A bubbling blue-green potion with a hint of sea-salt; drinking it bolsters courage and vitality.

Grants 1 hour of temporary HP equal to 10 and the effects of bless (no concentration required from the potion).

A bottle of ink-dark fluid distilled with bat guano and moon-lichen. Grants sight in the dark.

Grants darkvision out to 60 feet for 8 hours. If you already have darkvision, it increases your range by 30 feet for the duration.

A light bottle filled with a feather-light mist. Prevents harsh falls when consumed just before descending.

For 1 minute after consumption, you and up to five creatures you are carrying or attached to fall at 60 feet per round and take no falling damage. Acts like the Feather Fall spell for the drinker and nearby allies.
Miscellaneous1

A brackish liquid that smells faintly of tar and citrus. After drinking, the imbiber can calm or understand dinosaurs for a time.

For 1 hour, you gain advantage on Animal Handling checks and on Charisma (Persuasion) checks made specifically to calm or guide dinosaurs and other saurian creatures. Creatures subject to domination or magical control still require their own saving throws.
Miscellaneous1

A ceramic globe of dense, perfumed vapor. When thrown and broken, it releases a mist that obscures vision and smells of rain and wet leaves.

Functions as a 1-use fog cloud centered on the point of impact (20-foot radius for 1 minute). The mist has a faint magical property: creatures that pass through it must succeed on a Wisdom saving throw or be confused (disadvantage on Perception checks) for 1 round due to sudden hallucinations of jungle sounds.
Miscellaneous3

A tiny vial of perfume-like mist. Spritzing it releases memories of sun-wet vines — more likely a trinket than a true potion.

Roleplay-only effect: causes mild nostalgia; may grant advantage on one History or Insight check at DM discretion if used in a relevant situation.

A small flask containing a pocket of constant drizzle. Useful for cleaning, cooling, or ritual needs.

Can be spritzed up to 5 times before empty. Each spritz creates a 5-foot square of rain for 1 minute (nonmagical). Useful to put out small fires, douse torches, or water plants quickly.

A small leather pouch of salves, dried herbs, a length of thread, and a pair of bone tweezers.

Provides advantage on one Medicine check to stabilize or treat common ailments if used within 10 minutes and supplies remain.
Miscellaneous1

A small brass idol shaped like a hatchling dinosaur, inlaid with a single piece of polished jungle opal. Warm to the touch.

Once per day, you can spend an action to present the idol and speak a command word. Roll Animal Handling contested by the dinosaur's Wisdom (use DM judgment). On a success, a single non-summoned dinosaur of CR equal to or less than your party's average level +1 (typically up to CR 4–5 for a level 6 party) treats you as a friendly ally for 1 hour and will not attack you unless grievously provoked.
Miscellaneous1

A sinuous wand of dark hardwood dotted with tiny shells. It crackles faintly with static from the sea storms.

Atk Has 7 charges. Spend 1 charge to cast shocking grasp (save ), 2 charges to cast lightning bolt (3rd level, ), or 3 charges to cast call lightning (3rd level). Regains charges at dawn. If reduced to 0 charges and a roll of 1 on a restoration check occurs, the wand discharges in a 10-foot radius ( lightning damage, Dex save for half).
IS

Ishara K'tala

Chultan HumanSorcerer (Wild Magic / Sea-Touched)Lvl 8

Shop Atmosphere

Ishara collects tiny glass bottles washed up on the beach and uses them as price tags; she speaks to any bottled liquid as if it were a pet (and sometimes scolds them). The shop smells of rain and citrus; at dusk, a trapped patch of steam forms a faint silhouette of a basilisk in the corner (harmless, minor illusion Ishara entertains tourists with). Bargain haggling is accepted if you trade a curious jungle oddity — Ishara is always looking for something odd to distill into a new potion.
Visual sheet

Turn Ishara's Bubbles & Brews into a sheet

A high-res, share-ready sheet you can post or print.