Seld's Sundries & Supplies

Est. 2025 Human Commoner (Guildmaster / ex-trader)

Seld's Sundries & Supplies

Marta greets every customer with a cup of strong tea and a blunt question. Her grey tomcat, Ink, sleeps atop the ledger and occasionally swats coins off the cou...

MA

Shopkeeper

Marta Seld, a Human Commoner (Guildmaster / ex-trader) (Lvl 5)

Keeper's Species

Human

13 Misc2 Weapons2 Armor1 Potions1 Misc1 MiscEst. 2k gp

Shop Inventory

(20)
Miscellaneous13

Sturdy, coiled hemp rope. Useful for climbing, tying, and improvised traps.

Burn bright for ~1 hour. One-handed when lit; sheds bright light in a 20-foot radius.

Sheds bright light 20 ft / dim 20 ft beyond that

Well-made leather backpack with several compartments.

Canvas waterskin that holds about 4 pints.

Dried meats, bread, and preserved foods sufficient for a single day.

Thick padded roll keeps you off the ground and retains heat.

Picks, pitons, boot tips and chalk — all the essentials for scaling walls.

Advantage on checks involving secure climbing when used properly

Set of picks and tools used for disabling locks and traps.

Required to attempt lockpicking; includes files and small mirrors

Provides steady light for 6 hours on a flask of oil (not included). Hood can be closed to reduce radius.

Bright light 30 ft / dim 30 ft beyond that (hood reduces to 10/10)

Bandages, splints, and salves — enough for 10 uses to stabilize the dying without a Medicine check.

Stabilizes a creature without a Wisdom (Medicine) check; 10 uses

Small glass vial of pleasant scent or odor-masking oil.

Masking scent reduces ability of creatures to track by scent (GM adjudicates)

A well-crafted single-lens spyglass. Lacks the precision of high-end models but still useful for scouting.

Magnifies view up to 1000 feet (useful for spotting landmarks and observing from a distance)

Purchased from a local cartographer — shows camps, fords, and common patrol routes within 50 miles.

Provides +2 on Survival checks to navigate within the mapped area
Weapons2

Balanced one-handed blade favored by scouts and city guard.

Reliable shortbow strung with quality sinew; twenty arrows included.

Range 80/320 ft
Armor2

Light armor that allows freedom of movement; commonly used by rogues and rangers.

AC +11Dex modifier applies fully (AC = 11 + Dex)

Wooden shield with reinforced rim.

AC +2Provides +2 to AC when wielded
Potions1

A common potion that mends wounds when imbibed.

Heal 6 HPRestores hit points when consumed
Miscellaneous1

A small, magically enhanced dagger. Balanced and keen; the enchantment is faint but present.

Atk +1 to attack and damage rolls
Miscellaneous1

A small glass sphere that can float and shed light on command. This one bears faint scuffs.

On command, sheds daylight or dim light (as per driftglobe description). Floats 5 ft off the ground.
MA

Marta Seld

HumanCommoner (Guildmaster / ex-trader)Lvl 5

Shop Atmosphere

Marta greets every customer with a cup of strong tea and a blunt question. Her grey tomcat, Ink, sleeps atop the ledger and occasionally swats coins off the counter. She haggles only in stories (but will give a free bandage to anyone with a scar). Marta hates thieves — she'll loudly tell any suspicious buyer that the last shoplifter 'lost their boots' (a local warning).
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