Seer's Sight: Occult Jewels & Oddities

Est. 2025 Half-elf Warlock (Hexblade background flavor)

Seer's Sight: Occult Jewels & Oddities

The shop smells faintly of frankincense and ozone. Morguein habitually polishes a crystal ball behind the counter and hums an off-key lullaby in an unfamiliar t...

MO

Shopkeeper

Morguein Halrath, a Half-elf Warlock (Hexblade background flavor) (Lvl 10)

Keeper's Species

Half-elf

4 Misc6 Misc4 Misc1 Misc1 Potions1 Weapons3 Misc1 MiscEst. 15.4k gp

Shop Inventory

(21)
Miscellaneous4

A palm-sized opal set in blackened mithril. Once per day, the wearer may cast clairvoyance (scrying vision limited to 60 ft.) using the opal's sight. Faint violet light pulses when active.

Cast clairvoyance (sight only) once per day. Recharge at dawn.

An onyx band with a vein of silver. Once per long rest it allows the wearer to cast detect thoughts or to whisper a single short command to one creature within 30 ft. that respects the attempt as a suggestion (Wis save negates the command's compulsion).

Once per long rest: cast detect thoughts (concentration, up to 1 min) OR cast suggestion (single-target, once; ).

A rune-engraved amulet that flutters tiny sigils when danger is near. Provides mystical protection against a single hostile magical effect each day.

AC +2Once per long rest, automatically gives resistance to one instance of magical damage or imposes disadvantage on one targeted spell attack against the wearer.

A dried locket filled with paper-thin whispers. The talisman lets its bearer speak with echoes of the recently dead for 10 minutes.

Once per day: cast speak with dead for up to 10 minutes. Not a full commune—answers are brief and cryptic.
Miscellaneous6

A pebble carved to resemble an open eye. Throw it to a surface and it adheres, granting telepathic vision of the spot for 10 minutes.

Grants 10 minutes of clairvoyant vision (as per clairvoyance - sight only) to the user who activated it. Single-use.

A hematite-streaked ruby that, when pressed to a sleeping creature's forehead, allows the user to view their dreams for up to 1 hour.

View dreams and glean secrets, memories, and emotions. The target must be willing, or the user makes a Wisdom (Insight) check opposed by the target's Wisdom saving throw to resist.

A string of ten small carved beads. Each bead can be spent to impose disadvantage on one ability check, attack roll, or saving throw made by the target within 1 minute of activation (target senses a chill).

Each bead usable once. Activation requires throwing/placing bead and invoking a one-word curse. Effects last 1 round after triggered.

A silver pocket mirror that when peered into reveals whether a being is disguised, under illusion, or hiding a magical aura for 10 seconds.

Reveals illusions/disguises and shows faint magical auras in a 15-ft cone for 10 seconds. Single-use.

A tiny corked vial with a mote of pale light. Gives +2 to sleight-of-hand or stealth checks once when released (duration 1 minute).

bonus to one dex-based check for 1 minute. Single-use.

Smoky quartz set on a chain. Once activated, grants the user uncanny vision of hidden traps and secret doors for 1 hour (like locate object within the local area, GM discretion).

For 1 hour, grants proficiency +2 on checks to find secret doors/traps and reveals faint magical glyphs in immediate area.
Miscellaneous4

A fine circlet woven from silver and black thread. It sharpens occult insight, granting the wearer an edge when discerning illusions and weak wards.

AC +1While attuned, grants +1 to AC and advantage on Intelligence (Investigation) and Wisdom (Perception) checks made to detect illusions or hidden magical effects.

A small locket engraved with runes. Opens to reveal a faintly glowing sigil that grants a moment of uncanny insight.

Once per short rest: grant one ally within 30 ft. advantage on a single ability check or saving throw. The locket then goes dim for 1 hour.

A delicate silver bracelet etched with tiny wards. It grants minor protection against possession and compulsion.

AC +1Wearer has advantage on saving throws against being charmed or possessed once per long rest.

A smooth stone glazed with ink. Once per day, reroll a failed Wisdom or Intelligence-based check, taking the second result (must accept).

Once per day reroll a failed Int/Wis check; take the new result.
Miscellaneous1

A brass signet inlaid with a sliver of meteorite. Functions as a spellcasting focus; once per day it adds +1 to a single spell attack roll or spell save DC.

Atk Once per day, add +1 to one spell attack roll or increase one spell's save DC by 1.
Potions1

Inky liquid that when consumed grants darkvision out to 60 ft. for 8 hours.

Grants darkvision 60 ft. for 8 hours.
Weapons1

A crudely hafted dagger with an obsidian shard blade. Functions as a simple dagger but is brittle. Good as a ritual focus or last-resort weapon.

Fragile: crit or a strong hit (17+) risks the blade chipping; GM roll , on a 1 it shatters.
Miscellaneous3

A little bound ledger that seals a single page with a ward. Write a 24-hour secret and it cannot be read by others without breaking the ward (Arcana ).

Can conceal one written page for 24 hours. Breaking the seal destroys the ward but not the writing.

A simple pouch containing chalk, common ritual beads, and powdered salt—useful for basic occult rites and marking wards.

No mechanical magical power, but provides components for rituals and grants +1 on checks to set simple wards (GM discretion).

Fine silver chain used for jewelry, ritual linkages, or improvised restraints. Sold by the foot.

Miscellaneous1

A sliver of carved bone used to bind a sliver of a soul for interrogation or bargaining. Highly regulated and dangerous.

Used to cast speak with dead or to temporarily tether a spirit for interrogation (requires ritual; specifics require GM adjudication). Single-use.
MO

Morguein Halrath

Half-elfWarlock (Hexblade background flavor)Lvl 10

Shop Atmosphere

The shop smells faintly of frankincense and ozone. Morguein habitually polishes a crystal ball behind the counter and hums an off-key lullaby in an unfamiliar tongue; small items occasionally rotate on their own when he speaks. He keeps a ledger of 'favors owed'—discounts are sometimes paid in information rather than coin. The shop has a curtained alcove where single-use occult items are tested; customers are asked to sign a simple waiver written in runes. Morguein will refuse to sell the Phylactery Shard without a moral conversation and collateral.
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