Merra's Mercantile

Est. 2026 Human Commoner

Merra's Mercantile

Merra's Mercantile sits on the corner of Market Lane and the riverwalk, its windows fogged with patchwork panes. Inside the shop the air smells of beeswax, drie...

ME

Shopkeeper

Merra Tallow, a Human Commoner (Lvl 2)

Keeper's Species

Human

16 Misc1 Potions3 Weapons2 ArmorEst. 178 gp

Shop Inventory

(22)
Miscellaneous16

A simple wooden torch, wrapped in pitch. Commonly sold in bundles.

Portable light source; useful as improvised weapon or to ignite combustible materials.

A length of coarse hemp rope, useful for climbing or securing gear.

Standard hempen rope; reliable for climbing, tying, and lashing.

A simple bedroll for sleeping outdoors or on the road.

None.

A stout leather waterskin, sealed and ready to fill.

None.

A day's portion of salted meat, hardtack, and dried fruit.

None.

A tinderbox with flint, steel, and tinder; every traveler carries one.

Provides reliable fire-starting in damp conditions.

A common hooded lantern used by watchmen and caravaners.

Provides bright light in a 30 ft cone when lit; can be extinguished and relit.

A small flask of lamp oil.

Used to fuel lanterns or to help start fires.

A standard backpack with straps and little pockets for organizing supplies.

None.

A roll of slender tools used for picking locks and disabling small traps.

Essential for thieves and utility use; not illegal to own in most towns.

A pair of iron manacles, good for prisoners or securing valuables.

Durable iron manacles with locking pin included.

A neatly bundled quiver of twenty fletched arrows.

Standard fletched arrows for bows.

A 50-foot length of fine silk rope, smoother and lighter than hemp.

Preferred for delicate climbing or when stealth is needed.

A smooth white pebble that glows faintly when held to the palm.

Emits a soft candle-equivalent light for up to 8 hours once per day.

A fist-sized black stone that holds ember-warmth within its core.

Provides up to three uses; each use acts as an automatic successful attempt to light a fire with no material cost.

A lucky stitched charm sold by the proprietor; a local superstition to help with haggling.

Once per day when bargaining with a merchant, grants a +1 circumstance bonus to Persuasion checks for one minute (DM adjudicates).
Potions1

A glass vial of red liquid that heals wounds when drunk.

Heal 7 HPCommon consumable magic item. Administering to another creature requires an action.
Weapons3

A sharp, balanced dagger with a leather-wrapped hilt.

A balanced choice for rogues and travelers; can be hidden easily.

A short, straight blade favored by scouts and duelists.

Reliable melee weapon for skilled wielders.

A simple shortbow carved from yew with a leather grip.

Standard ranged weapon for hunters and scouts.
Armor2

A supple set of leather armor reinforced at the shoulders and chest.

AC +11Light armor favored by rogues and rangers.

A round shield of kiln-fired wood bound in iron.

AC +2Common wooden shield with iron rim.
ME

Merra Tallow

HumanCommonerLvl 2

Shop Atmosphere

Merra's Mercantile sits on the corner of Market Lane and the riverwalk, its windows fogged with patchwork panes. Inside the shop the air smells of beeswax, dried herbs, and wool; bundles hang from the ceiling and shelves are crammed with labeled jars, rope coils, and curious trinkets rescued from caravan runs. A small workbench near the back bears a permanent scatter of sharpened nails, scraps of leather, and a brass scale that never seems to balance the same twice. The shop is open long hours and offers a modest line of barter: Merra happily takes trade for useful odds and ends. The owner is Merra Tallow, a human Level 2 Commoner and retired caravaner who runs the shop with the no-nonsense efficiency of someone who has set up camp in half a dozen border towns. She wears a patched travel cloak, keeps a ledger with tiny neat script, and has a small brass thimble on her right index that she fiddles with when thinking. Merra knows the regulars by name and will grumble good-naturedly at inexperienced haggling, but she will also show a bit of kindness to a group that helps with a heavy crate or brings news from the road.
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