Havel & Hearth General Goods
Est. 2025 • Human Ranger (retired, now tradesman)
Havel & Hearth General Goods
Becka runs the shop with a warm half-smile and a habit of slipping a small salted turnip to regulars — it’s her emblem, which led to the shop's painted turnip s...
Shopkeeper
Becka Havel, a Human Ranger (retired, now tradesman) (Lvl 7)
Keeper's Species
Human
Shop Inventory
(27)Sturdy canvas pack with external straps and several internal compartments.
Thick woven roll that keeps sleepers drier and warmer than bare ground.
Reliable hemp rope, rated for climbing and hauling.
Smooth, light, and much stronger for its weight than hemp — favored by infiltrators.
Iron hook with three barbed tines and a stout shackle for rope.
Lantern with a hinged hood to direct light. Burns for 6 hours per flask of oil.
Standard lamp oil; one flask fuels a lantern for about 6 hours.
Simple birch torches; good for short-term light and signaling.
Preserved meats, hardtack, and dried fruit — enough for one active day.
Leather water container with cork stopper.
Bandages, salves, and small tools to stabilize and treat wounds.
A potent chemical mixture that grants advantage on saving throws vs. poison for 1 hour.
Lockpicks, slim jims, small saw, and tension wrench in a leather roll.
Sturdy padlock suitable for doors and chests.
Leather pouch containing many common non-consumed spell components and specialized holders.
Bottle of black ink made from lamp soot; long-lasting and waterproofed.
Fine vellum sheet, good for scrolls, maps, and writing formal letters.
Chalk sticks for marking routes, maps, or studies.
Needles, thread, and small tools for mending cloth and light leather.
Roll-up leather case lined to protect maps and documents from rain.
A small vial of red liquid that mends wounds.
Stronger restorative potion for severe injuries.
A rare, potent concoction favored by battle-mages and veteran healers.
Well-balanced steel blade that gleams faintly; grants magical edge in combat.
A polished oaken shield rimmed with steel; offers a small magical ward.
A mottled green-brown cloak that helps the wearer blend into natural surroundings.
Soft leather boots that make the wearer's steps nearly soundless.
Becka Havel
Shop Atmosphere
“Becka runs the shop with a warm half-smile and a habit of slipping a small salted turnip to regulars — it’s her emblem, which led to the shop's painted turnip sign. She used to guide caravans through the low mountains and still offers modest discounts to recognized adventurers (and a bigger trade-in value for exotic pelts, rare herbs, or monster teeth). The back room holds a pinned board of local jobs and travelers' notes; Becka will share gossip for the price of a hot cup of tea. She refuses to sell certain items after sundown (alchemical accelerants and premium vials) unless convinced the buyer's cause is just.”
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