Greenroot's Apothecary & Herbal Emporium

Est. 2025 Half-elf Druid

Greenroot's Apothecary & Herbal Emporium

Mirella talks to her plants—and expects them to answer. She charges a small 'listening fee' (a free cup of tea) to customers who spend more than 10 gp. The shop...

MI

Shopkeeper

Mirella Greenroot, a Half-elf Druid (Lvl 3)

Keeper's Species

Half-elf

9 Misc6 PotionsEst. 396 gp

Shop Inventory

(15)
Miscellaneous9

A small tied bundle of common kitchen and medicinal herbs (parsley, thyme, basil, mint). Useful for basic remedies or cooking.

Can be brewed into an herbal tea that comforts; small morale bonus (DM fiat) when used in roleplay

A tightly bound smoking bundle of dried sage used to clear wards, pests, and bad dreams.

When burned, grants the burner advantage on the next Wisdom (Perception) or Wisdom (Insight) check made within 10 minutes (flavor/limited use).

A kit containing scissors, mortar and pestle, jars, tweezers, and reference notes for identifying and preparing herbs (PHB tool kit analog).

Required to safely harvest and prepare most herbal reagents; grants proficiency usage for herbalism tasks.

Bandages, salves, and little glass tools to stanch wounds and stabilize the dying.

Stabilizes a creature without a Death Save; contains 10 uses for short-term treatment (as PHB Healer's Kit rules).

A greasy salve that repels biting insects and minor vermin when smeared on skin or gear.

Prevents nuisance insect swarms and grants advantage on Survival checks to avoid insect-borne disease while active (8 hours).

A tranquil blend of chamomile, valerian, and a touch of dream-moss. Helps restless sleepers.

Drinker gains advantage on saving throws to avoid being woken from a long rest by mundane means for that rest (does not prevent magical sleep effects).

A clear, slightly sharp smelling liquid used to clean wounds and slow infection.

When applied to a wound, grants advantage on the first saving throw against disease or infection contracted from that injury (within 24 hours).

Small sealed vials for potions, oils, and tinctures.

A silvery-blue flower that blooms only under the full moon. Highly prized as a reagent for rituals and potent remedies.

Used as a component for higher-tier potions or ceremonial casting (DM may require for quest/rituals).
Potions6

A warm, fragrant poultice pressed over a wound. Good for battlefield first aid.

Heal 1 HPWhen applied (consumes item), restores 1 HP immediately and grants +1 on next saving throw vs. disease or poison taken within 1 hour.

A bitter concentrate of willow, citrus, and rare vine used to stave off poisons when taken within an hour of exposure.

When administered, grants advantage on saving throws against poison for 1 hour (functions as standard Antitoxin).

A ruby-red potion that glimmers with warmth. Heals the drinker.

Heal 4 HPHeals HP (standard potion of healing effect).

A deep violet elixir. Stronger than the usual remedies but rarer.

Heal 10 HPHeals HP (standard greater healing).

A slightly bitter amber elixir made from three separate infusions of root and pine. Grants a short-lived vitality.

Grants temporary HP for 1 hour. Additionally grants advantage on Constitution checks to resist exhaustion for 1 hour.

A small vial labeled for field use—improves sight and alertness for scouting.

Grants +2 to passive Perception and advantage on Wisdom (Perception) checks relying on sight for 1 hour.
MI

Mirella Greenroot

Half-elfDruidLvl 3

Shop Atmosphere

Mirella talks to her plants—and expects them to answer. She charges a small 'listening fee' (a free cup of tea) to customers who spend more than 10 gp. The shop smells of pine, citrus, and wet earth; tiny laminated labels with handwritten notes about each herb's folklore are pinned to shelves. On clear nights she gently chants to keep Moonpetals from wilting and will refuse to sell more than one to anyone she suspects intends to harm them.
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