The Gilded Sigil

Est. 2025 Half-Elf Wizard

The Gilded Sigil

The shop smells faintly of singed paper and fresh ink. Shelves hum with warded sigils; tiny copper bells are linked to a ledger so Marcelline knows when someone...

MA

Shopkeeper

Marcelline Vey, a Half-Elf Wizard (Lvl 12)

Keeper's Species

Half-Elf

3 Potions8 Misc3 Armor3 WeaponsEst. 17.5k gp

Shop Inventory

(17)
Potions3

A small vial of red liquid that glimmers when shaken. A staple for adventurers and front-line healers.

Heal 7 HPConsumable healing potion; restores hit points when drunk

A larger, deeper-red vial favored after dangerous fights or when resting is not an option.

Heal 14 HPStronger consumable healing potion

A small, dark vial with a faint scent of lavender. Rogues and scouts favor its subtle effects.

Grants advantage on Dexterity (Stealth) checks for the duration when consumed
Miscellaneous8

A leather bag banded with faintly glowing runes. Light but deceptively capacious.

Stores items in an extradimensional space; retrieval does not impose weight encumbrance

A simple band of polished jet with a single notched rune. It hums softly when danger is near.

AC +1Grants +1 to AC and +1 to all saving throws while worn

A length of vellum wrapped in thin copper wire and stamped with the sigil of a blasting rune.

Read to cast Fireball as written on the scroll (user must be on the spell's class list or make a spellcasting ability check)

A black quill sealed with a mote of whispering smoke. Merchants use them for discreet messages.

Once per day, inked phrase written by holder whispers to the named recipient alone for up to 24 hours

A small magnifying lens rimmed with silver-flecked crystal. Runic ticks travel its rim when used on enchanted objects.

Once per long rest, cast Detect Magic as a ritual without components

A palm-sized stone that gives off a gentle ember-like glow. Keeps campers warm and spells ready.

Sheds bright light; once per day the user can cast Faerie Fire (1st-level) without components

A reinforced leather pouch, rune-lined to keep delicate reagents safe. Very popular with traveling casters.

Adds a quiet clasp and protective charms that preserve volatile components; can be used as component pouch for spellcasting

A ready-made Component Pouch kept on the counter for novice casters and apprentices.

None
Armor3

A finely woven cloak with a faint silver edging. It settles about the shoulders as if approving the wearer.

AC +1Grants bonus to AC and to saving throws while worn

A pair of leather bracers banded with gleaming runes. They lean toward the wearer as if protective.

AC +2Grants +2 to AC when wearer has no armor and wields no shield

Soft leather boots dyed the color of forest shadow. They leave no squeak and scarcely a footprint.

Footsteps are muffled; boots fit snugly and seem to hug the ground
Weapons3

A well-balanced steel longsword whose edge holds a faint blue sheen when drawn.

Atk Grants +1 to attack rolls and damage rolls with this weapon

A heavier, master-forged blade whose fuller is inlaid with tiny star-shaped sigils.

Atk Grants +2 to attack rolls and damage with this weapon

A charred ebony rod tipped with a bead the color of molten copper. It smells faintly of smoke.

Can expend charges to cast Fireball (3rd level) or at higher levels by spending extra charges
MA

Marcelline Vey

Half-ElfWizardLvl 12

Shop Atmosphere

The shop smells faintly of singed paper and fresh ink. Shelves hum with warded sigils; tiny copper bells are linked to a ledger so Marcelline knows when someone takes a jar. A glass-encased mechanical raven perches above the counter and occasionally recites inventory numbers in a cracked, cheerful voice. The shopkeeper offers tea to customers and expects polite barter stories in exchange for a small discount.
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