The Embered Anvil
Est. 2025 • Mountain Dwarf Artificer
The Embered Anvil
The shop smells of hot iron, oil and faint pipe-smoke. Sparks dance across the forge at odd, controlled intervals (Bromm idolizes the rhythm of the hammer). A s...
Shopkeeper
Bromm Ironvein, a Mountain Dwarf Artificer (Lvl 3)
Keeper's Species
Mountain Dwarf
Shop Inventory
(26)A standard steel dagger, balanced for throwing and stabbing. Ideal as a backup weapon.
A common adventurer's blade: light, versatile, and easy to repair.
A sturdy, one-handed martial sword. A dependable choice for new fighters.
A light battleaxe that can be thrown or used in close combat.
A solid one-handed axe for warriors; heavy head and strong haft.
A compact wooden bow for hunting and field skirmishes. Best for light-footed archers.
A reliable light crossbow; slower to reload but powerful and accurate.
A curved blade with a few repaired nicks—cheaper than new but serviceable.
A bundle of twenty iron-tipped arrows.
Complete set of blacksmithing tools: hammers, tongs, files, chisels and a portable anvil.
A bar of raw iron suitable for forging weapons, armor plates, or horseshoes.
Hand-forged iron horseshoes, fitted and nailed by the smith. Durable for rough roads.
A forged hook with three prongs and fifty feet of strong hemp rope—useful for climbs or quick entries.
Iron manacles with a small lock—simple, reliable restraint used by watchmen.
Short iron spikes for anchoring ropes into rock and masonry.
A hardened iron bar used for prying doors, crates or removing boards.
Sturdy bellows to keep a forge roaring; essential for any apprentice smith.
A small tin of forged nails — handy for repairs and simple constructions.
A standard wooden shield with iron rim—common among town guards.
A carefully reinforced shield: heavier leather straps, extra rim bracing and a spike rivet for bashing.
Light armor made of cured leather. Good for scouts and rogues.
Leather hardened with metal studs; well-balanced protection for light fighters.
A shirt of interlocking rings worn over padding. Good medium protection without full encumbrance.
Interlocked rings forming a tough hauberk. Common for town militias and caravan guards.
Leather gauntlets banded with small spikes—useful for brawlers and guard work.
A vial of ruby liquid. Restores vitality when drunk.
Bromm Ironvein
Shop Atmosphere
“The shop smells of hot iron, oil and faint pipe-smoke. Sparks dance across the forge at odd, controlled intervals (Bromm idolizes the rhythm of the hammer). A small, soot-streaked salamander named 'Cinder' naps atop a pile of cooled ingots and occasionally rearranges customers' coin purses out of curiosity. The wall behind the counter is devoted to customers' 'lucky' horseshoes nailed above the doorway — every shoe tells a short tale if you ask politely.”
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