The Ember's Breath

Est. 2026 Hill Dwarf Fighter

The Ember's Breath

Thokk refuses to sell any masterwork or magical weapon until the buyer proves their strength by striking his personal anvil three times with a heavy sledgehamme...

TH

Shopkeeper

Thokk Ironfoot, a Hill Dwarf Fighter (Lvl 8)

Keeper's Species

Hill Dwarf

3 Armor4 Weapons5 MiscEst. 9.7k gp

Shop Inventory

(12)
Armor3

A full suit of heavy interlocking metal plates, complete with gauntlets, heavy leather boots, and a visored helmet.

AC +18Requires Strength 15. Disadvantage on Stealth checks.

A polished steel heater shield engraved with the image of a roaring dragon. It feels lighter than it looks.

AC +4Grants an additional bonus to Armor Class beyond a standard shield.

+1 Chain Mail reinforced with heavy, magnetized iron links that pull toward the earth.

AC +17The wearer has advantage on saving throws against being moved against their will.
Weapons4

A perfectly balanced hammer with a head made of cold-forged iron and a leather-wrapped grip.

Atk You have a bonus to attack and damage rolls made with this magic weapon.

The edge of this heavy axe glows with a dull orange heat. The haft is made of blackened ironwood.

Atk This weapon deals an additional fire damage on a successful hit.

A versatile martial weapon with a double-edged blade. Reliable and sharp.

None

A simple steel blade, easy to conceal and quick to draw.

Finesse, Light, Thrown (range 20/60).
Miscellaneous5

A heavy iron bar used for prying open crates or doors.

Using a crowbar grants advantage on Strength checks where the crowbar's leverage can be applied.

A three-pronged iron hook designed to catch onto ledges or ropes.

None

A small, highly polished steel plate that provides a clear reflection.

None

A narrow, flat stone used for sharpening blades.

None

A set of hammers, tongs, charcoal, and a small anvil for metalwork.

Required to use proficiency in Smith's Tools.
TH

Thokk Ironfoot

Hill DwarfFighterLvl 8

Shop Atmosphere

Thokk refuses to sell any masterwork or magical weapon until the buyer proves their strength by striking his personal anvil three times with a heavy sledgehammer to his satisfaction.
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