Dolan's Sundries & Oddities

Est. 2025 Human Artificer

Dolan's Sundries & Oddities

Dolan whistles old Derholm tavern tunes while polishing goods and keeps a fat, opinionated tomcat named Marrow who sits on the counter and inspects purchases. H...

DO

Shopkeeper

Dolan Merrow, a Human Artificer (Lvl 3)

Keeper's Species

Human

11 Misc2 Potions3 Weapons1 ArmorEst. 926 gp

Shop Inventory

(17)
Miscellaneous11

Sturdy, slightly rough hemp rope. Treated with a faint oily sheen to resist rot — a little something Dolan learned from dockworkers in Derholm.

Resists water damage (advantage on checks vs. rot after prolonged wetting).

Well-forged, three-pronged hook with a swivel eye. Balances weight and grip for climbing and securing loads.

Hook aids climbing checks: +1 circumstance bonus when used to secure line.

Simple wooden torches dipped in pitch; burn for about 1 hour.

Can ignite flammable materials.

Preserved meats, hard bread, dried fruit and a small slab of cheese — modest but filling.

Leather waterskin treated to keep water cool and clear of musty taste.

A single-use parchment inscribed with a glowing rune; casting it wards the user from harm.

AC +5When read and used, grants +5 to AC as per Shield spell for one round. Usable by anyone who can read the script or makes an Arcana check ().

A leather tube lined with protective paste and a small pot of ink; useful for scribes, clerics, and curious mages.

Lining contains a simple preservative enchantment that preserves parchment for an additional year.

A small silver brooch set with a chip of sunstone. Keeps the wearer comfortable in cold climates and wards off chill effects.

While worn, grants resistance to cold damage from non-magical sources and prevents exhaustion from cold exposure.

A small sharpening stone and a vial of treated oil to keep blades keen and mechanisms smooth.

Using the kit gives a +1 temporary to attack rolls for the first combat after sharpening (represents well-maintained weapon).

A clear-lensed lantern that projects a concentrated beam of light; ideal for tracking or watch work.

Bright light in a 60-foot cone, dim for another 60 feet. Includes one flask of lamp oil (lasts 6 hours).

Basic items for starting fires and washing up after a dusty trail.

Potions2

A small crystalline vial filled with a ruby liquid that mends flesh and spirit. Common and prized by low-level adventurers.

Heal 2 HPWhen consumed, restores hit points (standard Potion of Healing effect).

A bitter, green liquid that counters common poisons.

Grant advantage on saving throws against poison for 1 hour and neutralizes poison in the bloodstream for 1 minute.
Weapons3

A finely balanced dagger with a razor edge and comfortable hilt; favored for delicate work and self-defense.

Fine craftsmanship grants +1 to Sleight of Hand checks when used for precision tasks.

A decent shortbow with a slight reddish stain along the limb; suitable for hunting and light skirmishing.

Has a faint charred scent — Dolan claims it was lacquered with a protective resin from Cumbria's western woodlands that reduces string wear.

A shortsword with a faintly running pattern across its blade, balanced and keen — the metal has a touch of minor enchantment.

Atk +1 to attack and damage rolls. Blade resists dulling; no additional magical effects.
Armor1

Light armor with brass studs and extra leather padding along the shoulders; silent enough for sneaking.

AC +12Reinforcement grants advantage on checks to avoid abrasion and tear; no magic.
DO

Dolan Merrow

HumanArtificerLvl 3

Shop Atmosphere

Dolan whistles old Derholm tavern tunes while polishing goods and keeps a fat, opinionated tomcat named Marrow who sits on the counter and inspects purchases. He offers a free cup of nettle brew for bargaining customers and gives a 5% discount to uniformed city guards or those who bring him exotic shells from the Cumbria docks.
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