Fizzlespark's Curios & Concoctions

Est. 2025 Rock Gnome Artificer (Alchemist Specialist)

Fizzlespark's Curios & Concoctions

The shop smells faintly of ozone and lemon; copper gears clink on a workbench in the back. Miri speaks in a rapid, excited staccato, often offering 'a free snif...

MI

Shopkeeper

Miri Fizzlespark, a Rock Gnome Artificer (Alchemist Specialist) (Lvl 3)

Keeper's Species

Rock Gnome

10 Misc3 Potions2 WeaponsEst. 317 gp

Shop Inventory

(15)
Miscellaneous10

A leather case with mortar & pestle, glassware, funnels, scales, tongs and a small reference of common recipes — required to craft most alchemical items and potions.

Necessary tool set for brewing and identifying common potions; grants proficiency benefits when an Artificer or PC uses them to craft.

Small corked vials for storing reagents, sample potions, inks, and volatile liquids.

Sulfur, saltpeter, powdered iron, chalk and similar base chemicals used in many alchemical recipes.

Crude but occasionally vital reagent. Commonly sold to novice pyromancers and tinkerers.

Bandages, salves, splints and instructions for basic field medicine (10 uses).

Heal 1 HPStabilizes a dying creature without a Medicine check; once per use can restore 1 HP to a creature as part of stabilizing.

A small clay cylinder that hisses and emits a thick cloud of smoke when struck against a surface.

Creates a heavily obscuring smoke in a 10-foot cube for 1 minute (wind can disperse it).

A burlap bag filled with a sticky, choking paste — can be thrown to hamper a foe or trap a passage.

On a hit, target must succeed on a Strength saving throw or be restrained or have movement reduced to 0 (DM decides specifics); can be cleaned off with time or a good wash.

Refined oil used in lamps and lanterns; also useful as an accelerant.

If ignited, can coat a 5-foot square causing fire to persist; ignited oil deals fire to creatures in contact (DM ruling).

A small codex containing recipes for common potions and alchemical items (non-magical). Good reference for apprentices.

Contains instructions and ingredient lists; grants a +1 to checks to brew listed common recipes at the DM's discretion.

Clear water charged with a small amount of distilled mineral essence. Favored for delicate potions and rituals.

Used as a base for many brews; can be substituted in most recipes for mundane water.
Potions3

A ruby-tinted vial that mends wounds when drunk.

Heal 7 HPWhen consumed, restores hit points (healingAmount given is the average).

A bitter amber liquid that helps the imbiber resist poisons for a short time.

Gives advantage on saving throws against poison for 1 hour.

A paste of herbs and alchemical extracts. Rubbed on wounds to speed recovery.

Heal 3 HPRestores hit points when applied (healingAmount given is the average).
Weapons2

A glass flask of volatile, sticky liquid. Throw to break the flask and ignite the target.

Sticky flames continue to burn the target at the start of its turns until extinguished (splash risk for others).

A corrosive liquid in a sealed vial — useful to harm foes or corrode locks and bindings when handled carefully.

Acid can eat through nonmagical material (DM decides time/rolls for objects).
MI

Miri Fizzlespark

Rock GnomeArtificer (Alchemist Specialist)Lvl 3

Shop Atmosphere

The shop smells faintly of ozone and lemon; copper gears clink on a workbench in the back. Miri speaks in a rapid, excited staccato, often offering 'a free sniff!' of new concoctions; a tiny clockwork mouse named 'Pip' runs the counter and occasionally steals a vial cap. Purchases over 25 gp get a scribbled tip on how to use the item safely (often incomplete). Miri dislikes adventurers who toss money on the counter — she prefers careful bartering or trade of rare reagents.
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