Sunpelt's Wandering Sylvan Cart

Est. 2025 Leonin Bard

Sunpelt's Wandering Sylvan Cart

Maerak is fond of humming to his wares and will lightly groom the tail tuft of any customer who looks lost. He prefers trades that include stories or a fresh fo...

MA

Shopkeeper

Maerak Sunpelt, a Leonin Bard (Lvl 4)

Keeper's Species

Leonin

13 Misc2 Potions1 Weapons1 ArmorEst. 4.4k gp

Shop Inventory

(17)
Miscellaneous13

A polished acorn that glows with a soft green light when held. Useful for reading or leaving a subtle trail at night.

Emits bright light in a 10-foot radius and dim light for an additional 10 feet for up to 8 hours when tapped. Recharge: sunlight exposure (1 hour).

A leaf-pressed scroll with curling vine runes. Activates the entangle spell when read.

Allows casting of entangle (1st-level spell) when read. Non-spellcasters must succeed on a Intelligence (Arcana) check to use without destroying the scroll.

A bark-textured scroll that glows faintly with restorative magic.

Casts cure wounds (1st-level) when read. Non-spellcasters must succeed on Intelligence (Arcana) check to use without mishap.

A slender twig bound with spider-silk thread and a mote of faelight at its tip.

Allows the wielder to cast the Druidcraft cantrip at will. Once per long rest, the holder can cast Speak with Animals (as a 1st-level spell).

A downy feather that hums faintly. Single-use charm from a forest spirit.

When thrown into the air, it casts feather fall on up to five falling creatures within a 20-foot cube (single use).

A carved wooden amulet bearing a tiny green rune. Feels warm against the skin.

Grants a bonus to Wisdom (Survival) and Intelligence (Nature) checks while worn.

A smooth pebble that vibrates faintly with a low tone when held.

Once per day, for 1 hour after activation, grants advantage on Animal Handling checks and calms non-magical beasts (beasts hostile due to natural causes treat wearer as neutral unless provoked).

A small pouch of crushed, colorful flower petals. Smells faintly of jasmine and wet earth.

When thrown, creates a swirling cloud of scented dust that lightly obscures a 5-foot radius for 1 minute (disperses if strong wind). Some varieties cause distraction: first creature to enter the cloud has disadvantage on Perception checks (DM's discretion).

A folded map drawn on treated birch-bark. Lines wiggle like roots; ink shifts to show safe paths.

Once per day, when studied for 10 minutes, it highlights the safest route through a single wood or forest region up to a day's travel (reduces random encounter chance and highlights hazards).

A vial of bitter, green liquid made from boiled root and river clay.

When applied to a poisoned creature, grants advantage on a saving throw against poison or neutralizes non-magical poison effects (DM adjudication).

A hand-carved tiny animal (fox, owl, stag, or badger). Pleasant to hold, often traded as a blessing.

A tiny pouch with a single black seed. Planting it grows a dense, three-foot shrub within minutes.

When planted and watered, the seed rapidly grows into a dense 3-foot-tall shrub covering a 5-foot square in 1 minute. Lasts for 24 hours unless otherwise tended. Can provide obscurement/cover.

A tiny ring of bristling thorns with a glass bead at its center. Sells as a lucky charm or curiosity.

Potions2

A small vial of rosy liquid. Heals wounds when consumed.

Heal 7 HPRestores hit points when drunk.

A cooler blue-black potion kept in a carved walnut vial. Puts larger wounds right.

Heal 14 HPRestores hit points when consumed.
Weapons1

A sleek short sword with a handle wrapped in lionhide and a faint leaf pattern along the blade. Balanced for quick strikes.

Atk Once per long rest, the bearer can use an action to let the sword emit a short, roaring pulse; one creature within 10 ft must succeed on a Wisdom saving throw or be frightened until the end of its next turn.
Armor1

A moss-green cloak that seems to drink in sound and shadow. Leaves trail faintly behind it that vanish by dawn.

While the hood is up, the wearer's attempts to hide are made with advantage. Creatures have disadvantage to perceive the wearer by sight when the cloak is in shadow or foliage.
MA

Maerak Sunpelt

LeoninBardLvl 4

Shop Atmosphere

Maerak is fond of humming to his wares and will lightly groom the tail tuft of any customer who looks lost. He prefers trades that include stories or a fresh forest trinket over straight coin and occasionally offers discounts for helping him locate particular herbs. The cart is painted with leaf motifs and tiny bells that chime when it moves; at dusk he strings a handful of glowing acorns around the awning. He speaks with a soft rumbling purr and will occasionally bargain in riddles — if you answer, you'll get a 5–10% discount on one item. If refused, he will gently tuck a carved wooden animal into your pack anyway and wish you safe passage.
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