The Verdant Salve

Est. 2025 Human Herbalist (Commoner background with Apothecary proficiency)

The Verdant Salve

Maera constantly mumbles plant lore and smells faintly of pine and honey. She keeps a clockwork moth perched on the counter that she trained to fetch small tool...

MA

Shopkeeper

Maera Thornwell, a Human Herbalist (Commoner background with Apothecary proficiency) (Lvl 3)

Keeper's Species

Human

2 Potions9 Misc1 Misc1 Misc1 MiscEst. 567 gp

Shop Inventory

(14)
Potions2

A small crystalline vial containing red liquid. Restores vitality when drunk.

Heal 8 HPHeals HP when consumed (standard Potion of Healing).

A deeper crimson potion; favoured for more serious wounds.

Heal 20 HPHeals HP when consumed.
Miscellaneous9

A bitter tincture made from crushed belladonna and willow; grants benefit when ingested.

Advantage on saving throw against poison for 1 hour (or neutralizes poison for the next round depending on DM).

A cloth pack of mashed herbs applied to wounds to staunch bleeding and ease pain.

Heal 4 HPWhen applied (action), grants HP regained and stabilizes a dying creature. Usable once.

A jar of thick green salve that eases infection and reduces swelling.

Heal 6 HPWhen applied (10 minutes), acts as a Healer's Kit with +1 to stabilization checks and restores HP.

A cooled sap-based balm that dulls nerve pain and calms the mind.

Grants advantage on one Wisdom (Perception) or Constitution saving throw to resist fear or pain if taken/incited within 10 minutes.

A calming herbal tea (lavender, valerian, chamomile) that eases sleep.

Drinker gains advantage on short-rest Wisdom or Intelligence checks to remember dreams or insights; helps with restful sleep in noisy inn (+1 to long-rest recovery checks at DM's discretion).

A tied bunch of common culinary and medicinal herbs (mint, thyme, rosemary).

Useful as tea, minor poultice ingredient, or trade; can be used to craft a single minor poultice or tea.

A small tube of tightly rolled fragrant leaves; used socially or to calm frayed nerves.

Taking a puff grants advantage on one social check to calm or persuade someone (one use), or suppresses coughing for 1 hour.

Soft strips of inner bark treated with wax to make durable bandages.

Used as bandages for Healer's Kit or first aid; each strip can be used once to stabilize a dying creature (no check) as long as applied correctly.

A clear, sharp-smelling tincture used to clean wounds and slow infection.

When applied to a fresh wound (within 10 minutes), reduces chance of infection; grants bonus to next Healing checks or Medicine check to treat the wound.
Miscellaneous1

Pestle, mortar, knives, vials and reference notes for preparing remedies and identifying plants.

Required for crafting antitoxins, salves, and potions (DMG/PHB tool rules). Grants proficiency benefits when used by someone trained.
Miscellaneous1

A carved wooden trinket inlaid with pressed herbs and a faintly glowing seed. Crafted by Maera herself.

Once per day, when wearer would be poisoned, the amulet automatically gives advantage on the saving throw and emits a 5-foot aura of calming green light for 1 minute. (Minor uncommon Wondrous Item-level effect.)
Miscellaneous1

A single silver-lined petal from a nocturnal bloom; scents produce a profound sleep when brewed.

If brewed properly into tea or added to a bed, grants a guaranteed long rest without magical interruptions (DM ruling), or allows casting of a low-level calming effect. Treated as a rare reagent; limited availability.
MA

Maera Thornwell

HumanHerbalist (Commoner background with Apothecary proficiency)Lvl 3

Shop Atmosphere

Maera constantly mumbles plant lore and smells faintly of pine and honey. She keeps a clockwork moth perched on the counter that she trained to fetch small tools; when the moth is asleep the shop's small bell makes a soft leaf-rustle instead of a chime. Haggling is accepted but only if you bring a wild or unusual herb as trade.
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