Vell & Sundries — General Provisioners
Est. 2025 • Human Rogue (former caravanmaster, now trader)
Vell & Sundries — General Provisioners
Maris runs the shop like a caravan veteran: everything is arranged by usefulness and resale value. She keeps the most dangerous stock under the counter (ask nic...
Shopkeeper
Maris Vell, a Human Rogue (former caravanmaster, now trader) (Lvl 13)
Keeper's Species
Human
Shop Inventory
(29)Sturdy hemp rope, knotted every 5 feet for grip. Standard adventuring rope.
Simple wooden torches soaked in pitch. Each burns ~1 hour.
Dried but filling preserved meals, makes 5 days of rations.
Leather pack with compartments and straps. Holds 30 lbs comfortably.
Set of picks, wire, and tiny saws in a leather roll; Maris keeps these sharp.
Bandages, salves, and splints for basic battlefield care (10 uses).
Sticky, flammable liquid in a stoppered glass; thrown to ignite a target ( fire damage + ongoing).
Single-use spell scroll containing a 3rd-level version of fireball (saved at DM discretion if caster lacks the spell).
Rare single-use scroll containing Greater Restoration.
Fashionable leather boots that increase mobility and jumping prowess.
Silver ring that muffles thoughts and hides emotions from divination.
Sharp metal spikes scattered across a 5-ft square to slow pursuers.
Three-pronged iron grapnel with a stout ring for ropes.
Bright light with a hood to direct or dim the glow; uses oil.
Small pouch holding common components for low- and mid-level spells.
A cloth sack with an extradimensional interior; holds up to 250 lbs, not exceeding 64 cubic ft.
A hand-drawn map of the surrounding region; includes caravan routes and a few eldritch annotations in a shorthand only a caravanmaster uses.
A brass spyglass that magnifies distant objects reliably.
A single-use scroll containing Cure Wounds (3rd level).
A stout, lockable chest for valuables and documents.
A red-tinted vial; when consumed you regain HP.
A larger crystal vial; restores HP when consumed.
Neutralizes poisons; grants advantage on first save and halves duration if successful.
Well-balanced steel blade with a faint shimmer — grants +1 to attack and damage rolls.
A slender blade enchanted to be unnervingly accurate—+2 to attack and damage.
A small dagger with a silvered edge to bypass certain resistances and overcome lycanthropic or magical resistances.
A polished maple wand that fires magic missiles. Regains charges daily (DMG wand rules).
A wooden shield with a brass sun medallion; provides magical warmth and better protection.
A dark green cloak that tucks into collars; adds a magical edge to defense and saving throws.
Maris Vell
Shop Atmosphere
“Maris runs the shop like a caravan veteran: everything is arranged by usefulness and resale value. She keeps the most dangerous stock under the counter (ask nicely or prove you can pay). She speaks in quick, weathered proverbs, offers trade-ins at reasonable rates, and stamps receipts with a tiny compass glyph. Customers who bring hard-to-place oddities may get a polite barter and a story in exchange.”
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