Vell & Co. Armaments — Corporate Security Division

Est. 2025 Human Rogue (Arcane Trickster)

Vell & Co. Armaments — Corporate Security Division

Everything in the shop carries a faint stamp of corporate legalese; Marisol insists every purchase be logged and signed. The back wall has a display of 'ethical...

MA

Shopkeeper

Marisol Vell, a Human Rogue (Arcane Trickster) (Lvl 9)

Keeper's Species

Human

5 Weapons1 Armor8 Misc2 Misc1 MiscEst. 11.4k gp

Shop Inventory

(17)
Weapons5

A heavy crossbow built for corporate security teams: corrosion-resistant finish, folding stock, and a quieter string housing. Balanced for repeatable accuracy.

Treated to reduce shot sound: attacks made at disadvantage to creatures relying on hearing to detect the shot if within 5 ft (DM adjudication).

A compact arc-driven sidearm with a runic muffler. Uses energy charges (non-standard ammunition drawn from wand-like cartridges sold separately).

Atk +1 to attack and damage. The muffler bestows advantage on Stealth checks relating to sound suppression for the wielder for 1 minute once per short rest. Cartridge required (sold separately).

A short, padded blackjack favored by security teams for quiet, nonlethal takedowns.

Designated for nonlethal intent; if attacker declares nonlethal damage, target is incapacitated on a failed Con save (DM discretion).

A finely balanced short sword engraved with a corporate mark. Popular with close-quarters security details.

Atk +1 to attack and damage. When used to make a disarm or grapple attempt, the wielder gains a +2 circumstance bonus (DM adjudicates).

Balanced, slightly blunted knives made for stealthy neutralization; sheaths designed to prevent rattle.

If used to deliver a nonlethal strike and the target fails a Con save, target is stunned for 1 round (single-use per target; DM discretion).
Armor1

A broad, lightweight alloy shield stamped with the Vell & Co. crest. Meant for hostage teams and executive protection details.

AC +2Edge-mounted clasp for attaching signaling pennants or company sigils; faceplate includes a one-time-use smoke pellet compartment.
Miscellaneous8

Disc-sized device that emits a concussive field upon impact, designed to incapacitate rather than kill.

On impact: all creatures in 5-foot radius must succeed on a Constitution saving throw or be stunned for 1 round and knocked prone; on success they are not stunned and take bludgeoning. Recharge: single-use.

High-quality iron manacles with a quick-locking toggle for fast restraint and a hidden secondary shackle for double-locking.

Double-locking mechanism imposes disadvantage on any attempt to break or slip free without keys or tools; keys sold separately.

A compact device that flings a grappling hook and reels in line automatically — used for quick ascents or fast extraction.

Fires up to 60 feet and will hold up to 900 lbs (406 kg). Using it for a climb reduces athletics checks by 5 (mechanical aid).

A set of prosthetics, dyes, and a small arcane voice-modulating trinket for impersonation or muffling cries.

Grants advantage on a single Deception check to impersonate a named employee of a mid-sized guild/corporation if used with relevant papers.

A small device that unleashes dense, localized smoke for cover or distraction.

Creates a 15-foot-radius heavily obscured area for 1 minute (wind can disperse sooner). One-time use; legal restrictions apply in city limits.

A compact slate that projects a calming aura and can replay pre-recorded corporate language to influence crowds or stall negotiations.

Once per day the tablet casts Calm Emotions (as the spell, ). Also contains preloaded legalese that can delay a lawful city guard's automatic response for up to 10 minutes if presented (roleplay/DM discretion).

Pre-printed contracts, waivers, and non-disclosure forms used when deploying hired security teams or equipment.

Having a signed contract can influence social or legal checks about culpability or authorization (DM discretion).

Three single-use energy cartridges required to power arc-propelled pistols. Each cartridge holds 6 shots for the weapon.

Refills the pistol's internal charge pool. Cannot be used in other devices unless adapted.
Miscellaneous2

A standard net for entangling a target; this variant is treated to resist tangling and can be deployed from a throwable casing.

Ranges and restrain rules as a standard net. The casing allows a thrown net to deploy as if thrown an additional 5 feet.

A bola with weighted nodes and minor shocking runes; designed to entangle and temporarily pare down aggressors' capabilities.

On a hit, target is restrained until it uses an action to free itself or until end of next turn. On restrained target that fails a Con save, they take lightning damage and are stunned until end of their next turn. Recharge: single-use per purchase.
Miscellaneous1

Soft-soled boots with sound-dampening inserts. Favored by tactical entry teams.

Grants advantage on Stealth checks made to move silently on hard surfaces for up to 8 hours before needing a 1-hour recalibration.
MA

Marisol Vell

HumanRogue (Arcane Trickster)Lvl 9

Shop Atmosphere

Everything in the shop carries a faint stamp of corporate legalese; Marisol insists every purchase be logged and signed. The back wall has a display of 'ethical use' posters picturing smiling executives, and purchases over 100 gp require a short onboarding conversation about 'protocols and liabilities.' Marisol offers an optional 2-hour training session on nonlethal tactics for an extra 25 gp per person and always asks whether 'the operation has a signed release.' She keeps a tiny stuffed owl in a suit (mascot) that she addresses when bargaining.
Visual sheet

Turn Vell & Co. Armaments — Corporate Security Division into a sheet

A high-res, share-ready sheet you can post or print.