Thorp's Cask & Cellar

Est. 2025 Human Commoner

Thorp's Cask & Cellar

Sera hums an old sea shanty when filling a bottle and will always offer a free drop from the 'taster's dip'—a very small sip—from the cask. She knows most of th...

SE

Shopkeeper

Sera Thorp, a Human Commoner (Lvl 1)

Keeper's Species

Human

15 Misc1 PotionsEst. 194 gp

Shop Inventory

(16)
Miscellaneous15

A rough-hewn wooden flagon filled with everyday ale brewed in the town. Cloudy, bitter, and filling.

Slightly warming; drinking 1 flagon restores 1 HP (non-magical) as a comfort benefit; might cause light-headedness if consumed before a Save (DM fiat).

Honeyed mead with a strong floral scent. Local favorite; sold by the mug.

Comforting: advantage on Conversation (Persuasion) checks in casual drinking situations for 10 minutes if shared (DM discretion).

A smooth, everyday red wine kept in the cooler tier of Sera's cellar. Pairs well with stews and company.

Social lubricant: drinking a glass gives +1 to Charisma (Persuasion) checks for 10 minutes in relaxed social scenes (DM discretion).

A slightly sweet white wine with notes of pear and spice. A nicer bottle for guests or modest gifts.

Well-suited for gift-giving: recipients of this bottle are inclined to view the giver more favorably (+2 to initial NPC attitude check, DM discretion).

A full wooden barrel of local ale. Heavy and must be transported with a cart; ideal for inns or long celebrations.

Bulk discount: sold as-is. Sera can arrange delivery within town for 2 gp.

A seasonal mead infused with clove and cinnamon. Rich, lasts several months unopened.

A warming sip grants advantage on cold-environment saves for 1 hour (limited effect, DM discretion).

A carefully aged red from Sera's private stock. Rare for a shop of this size; reserved for special buyers.

Connoisseur's Note: granting a one-time +2 to a single Charm or Deception check when presented as a lavish gesture (roleplay-dependent).

A small bottle of heavy, black ale. Stronger than common ale and best taken in small doses.

Mildly intoxicating: impose disadvantage on Dexterity checks for 1 round after a full bottle (roleplay/DM).

A small crate of tasting-sized bottles so you can try Sera's staples without buying a full bottle.

Good for social situations: sharing grants advantage on group Persuasion checks once during an evening.

A small wooden stopper and sealing wax kit to preserve opened bottles or create a presentable gift.

A small personal flask with a tight cork; ideal for carrying a favorite tipple.

Coarse sand used to cushion bottles in crates for safer transport over rough roads.

Simple wrapping and ribbon to make a bottle presentable.

A note in Sera's ledger granting a modest running credit for locals who pay weekly. Sera requires a reference.

Allows purchases up to 5 gp on account; interest in one coin per week if unpaid.

An expensive imported vintage, rarely available and treated with some suspicion in town. A true luxury.

Prestige item: may open doors in high society or be used as an impressive bribe (DM discretion).
Potions1

A small sealed vial blended from honey and herbs. Not a true potion, but a folk remedy sold by Sera.

Heal 2 HPRestores 2 HP when drunk (non-magical). Small chance Sera's own recipe grants resistance to disease for 1 hour (rare, DM).
SE

Sera Thorp

HumanCommonerLvl 1

Shop Atmosphere

Sera hums an old sea shanty when filling a bottle and will always offer a free drop from the 'taster's dip'—a very small sip—from the cask. She knows most of the town's gossip and prices sometimes reflect favors owed rather than hard coin; she keeps a faded note pinned behind the counter listing local farmers who owe her bottles in exchange for barley.
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