the regel monster blacksmith shop

Est. 2026 Human Artificer

the regel monster blacksmith shop

The forge bell rings at odd hours when Celephais is brooding. He pins a dried monster tooth above the counter for every creature he has helped fell. If he likes...

CE

Shopkeeper

celephais, a Human Artificer (Lvl 12)

Keeper's Species

Human

5 Weapons5 Armor1 Potions5 MiscEst. 8k gp

Shop Inventory

(16)
Weapons5

A reliably forged steel longsword. Balanced, useful for fighters and paladins alike.

Versatile ()

A massive greataxe in the Regel style, balanced for cleaving through hide and bone.

Heavy, two-handed

A reliably enchanted longsword; the Regel edge treatment makes it prized by mercenaries.

Atk +1 to attack and damage (uncommon)

A flame-wreathed longsword whose edge bursts into living fire at the spoken command word.

Bonus action to ignite or snuff; + fire damage while ablaze; bright light 40 ft.

A heavy greataxe forged in Celephais' signature heat cycle; its blade sings when swung.

Atk On a critical hit deals an extra piercing (minor flourish); +1 to attack and damage.
Armor5

Interlocking rings hammered and riveted by master smiths; the classic heavy mail.

AC +16

A full suit of plate, reinforced at the joints and flame-tempered for durability.

AC +18

A stout shield, perfect for front-line fighters or guards.

AC +2

A shining breastplate inlaid with adamantine strands; prized by bodyguards and champions.

AC +14Any critical hit against wearer counts as a normal hit.

A light chain shirt woven with mithral thread; as flexible as leather but far stronger.

AC +13No Strength requirement; does not impose Stealth disadvantage.
Potions1

A small glass phial of ruby liquid. A staple for adventurers, brewed to restore life in a pinch.

Heal 7 HPConsumable, immediate healing
Miscellaneous5

A small black whetstone set with a sliver of moonstone; it sings faintly when used.

Recharge: short rest; grants +1 damage to next weapon attack for 1 minute.

A leather pouch with metal spikes and brackets; quick to attach before battle.

Converts a shield into an improvised weapon () while attached.

Bundles of treated bone splints, resin, and sewing tools to mend monsterbone and scale armor.

Consumable; repairs armor when applied by a smith or with an appropriate check.

A hefty blacksmith's hammer with a carved rune on the haft. Celephais tempers it personally.

Recharge: 1/day; reroll one smithing check and take the higher result.

Celephais offers on-site repairs and custom refitting. Normal rate listed; urgent repairs cost more.

CE

celephais

HumanArtificerLvl 12

Shop Atmosphere

The forge bell rings at odd hours when Celephais is brooding. He pins a dried monster tooth above the counter for every creature he has helped fell. If he likes you, he leaves a tiny curled scrap of iron on your pack as a blessing.
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