The Gilded Glyph

Est. 2025 Human Wizard

The Gilded Glyph

The shop smells faintly of ink and star anise. Shelves are arranged by the kind of problem the buyer has rather than by item type. Owner gives cryptic advice an...

MI

Shopkeeper

Mirelda Kett, a Human Wizard (Lvl 6)

Keeper's Species

Human

3 Potions9 Misc1 Armor2 WeaponsEst. 9.4k gp

Shop Inventory

(15)
Potions3

A small glass phial sealed with wax. A basic healing draught favored by adventurers.

Heal 7 HPConsumable. Simple to use by any creature.

A ruby-tinted vial that glows faintly. Often sold to parties expecting trouble.

Heal 14 HPConsumable. Slightly rare and harder to find than the basic potion.

A flask of oil-smooth liquid that smells faintly of mountain air.

Commonly used by scouts and climbers.
Miscellaneous9

A rolled parchment sealed with a sigil. Contains one 1st-level spell; useful for noncasters or saving a prepared slot.

Consumable. Identified and written in common script with the spell name on the margin.

A thick parchment with a shimmering seal. A practical tool for casters on the road.

Consumable. Often used to cast utility spells during exploration.

A heavy canvas bag whose interior seems to swallow light. Great for hauling loot and gear.

Retrieving an item requires an action. Placing inside certain extradimensional items causes catastrophic interaction.

A soft felt hat with a feather that never seems to fall out, perfect for spies and social adventurers.

Requires attunement.

A leather satchel of glass phials, threaded roots, and pouches of chalk and charcoal.

Standard adventuring gear. Useful for prepared but component-reliant casters.

A slim scroll with feather motifs embossed in silver, sealed with wax.

Useful for preventing falling damage or rescuing allies.

An amulet of smoky glass set on a braided cord. The glass seems to hold a tiny ember that never dies.

No attunement required. Designed for utility rather than raw power.

A palm-sized stone etched with lines of power, warm to the touch.

Requires a short ritual (1 minute) to attune to the consumer and be consumed.

A simple silver band etched with a single protective rune. Very desirable among cautious adventurers.

AC +1Requires attunement. High-value item; may be offered as a special-order or under guarded circumstances.
Armor1

A dusk-blue cloak embroidered with a faint runic border. Feels reassuring when draped over the shoulders.

AC +1Requires attunement.
Weapons2

A well-balanced steel blade inlaid with tiny glyphs along the fuller. Humble-looking but true.

Atk Weapon grants +1 to attack and damage rolls.

A polished ash wand with a silver band. It hums softly when spells are prepared nearby.

Atk May have minor additional runic etchings; requires attunement by a spellcaster.
MI

Mirelda Kett

HumanWizardLvl 6

Shop Atmosphere

The shop smells faintly of ink and star anise. Shelves are arranged by the kind of problem the buyer has rather than by item type. Owner gives cryptic advice and will sometimes swap an odd trinket for a useful rumor. A small mechanical clockwork owl named 'Ticker' handles deliveries and occasionally hides socks in the potion racks.
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