Voss' Vials & Vivifications

Est. 2025 Human Artificer (Alchemical Specialist)

Voss' Vials & Vivifications

Maereth hums tunelessly while working and collects broken corks in a glass jar by the counter, offering a free cork for any customer who tells her a lie she det...

MA

Shopkeeper

Maereth Voss, a Human Artificer (Alchemical Specialist) (Lvl 5)

Keeper's Species

Human

8 Misc4 PotionsEst. 711 gp

Shop Inventory

(12)
Miscellaneous8

A wooden case with glass vials, burners, mortar & pestle, chemically treated cloths and common reagents. Required to craft potions and alchemical items (proficiency applies).

Required tool set for creating alchemical items; time and DCs per Xanathar's/DM rulings.

Small sealed vials used to store potions, acids, or reagents.

A sticky, flammable compound sealed in a breakable flask. Use as an improvised thrown weapon to ignite targets.

On hit: target takes fire immediately and fire at the start of its turn. May be extinguished with action or dousing.

A single brittle vial filled with corrosive liquid. Can be thrown to deal acid damage or used to etch metals.

On hit deals acid damage; can be used to corrode locks/armor over time at DM discretion.

A short clay cylinder that when struck releases a dense cloud of smoke for concealment or distraction.

Emits smoke in a 10-foot radius sphere for 1 minute; lightly obscures area. Wind disperses smoke as per environment.

A treated, aerated bottle that keeps liquids safe and slightly effervescent. Useful for mixing unstable reagents.

Used as a reliable solvent; extends shelf-life of volatile potions by days when used in crafting.

A fine powdered mixture intended to snuff small fires or blind a single target when thrown into the eyes/nose.

On a hit (thrown, ranged 10/30) target must make a Constitution save or be blinded until the end of its next turn. Also effective at smothering small campfires.

A simple, scribbled recipe by Maereth for a low-grade healing brew. Allows an untrained alchemist to attempt crafting Potion of Healing with a longer crafting time and higher chance of failure.

Grants guidance/specific DCs when used with Alchemist's Supplies (DM adjudicates crafting checks).
Potions4

A bitter liquid that grants advantage on saving throws against poison for 1 hour after drinking.

Advantage on saving throws vs. poison for 1 hour.

A common red potion that mends flesh.

Heal 2 HPHeals HP when consumed.

A potent, ruby-hued draught that rapidly closes wounds.

Heal 3 HPHeals HP when consumed.

A syrupy potion that coats the drinker in sticky, climb-friendly dexterity. Grants climbing speed.

Grants a climbing speed equal to walking speed for 1 hour and advantage on Strength (Athletics) checks made to climb.
MA

Maereth Voss

HumanArtificer (Alchemical Specialist)Lvl 5

Shop Atmosphere

Maereth hums tunelessly while working and collects broken corks in a glass jar by the counter, offering a free cork for any customer who tells her a lie she detects. She insists on labeling every bought or sold vial in her looping copperplate, and frequently asks if you prefer 'bubbles' in your potions.
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