TAP Field Supply Unit 7 - Sector Vault

Est. 2025 Human Rogue

TAP Field Supply Unit 7 - Sector Vault

Access restricted. Sale only to TAP-certified agents or those with a sponsorship code. Items marked regulated require on-site verification and signature. The pr...

AG

Shopkeeper

Agent Rowan Hale, a Human Rogue (Lvl 3)

Keeper's Species

Human

11 Misc2 Potions1 Armor1 WeaponsEst. 410 gp

Shop Inventory

(15)
Miscellaneous11

50 feet of hempen rope. Standard issue for fieldwork and containment.

A compact medical kit intended for field stabilization and simple treatment.

Used to administer first aid and stabilize dying creatures; contains supplies for 10 stabilizations or basic wound care.

A leather roll containing tools used to pick locks and disarm simple mechanical traps.

A small metal lantern with a hood to direct light and reduce flaring.

A small glass flask of lamp oil.

A pair of iron manacles suitable for restraining a humanoid.

A compact suppression canister used to temporarily mute minor anomalous activity.

When deployed, creates a 10-foot-radius dampening field around the point of deployment for 1 minute. Within the field, simple anomalous emissions and low-grade sensory phenomena are suppressed. Does not negate spells or high-grade anomaly effects. Single use.

A small tracking tag designed to register an object's presence to TAP satellites and local arrays.

When affixed to an object, periodically pings TAP monitoring for 24 hours and records simple telemetry. Signal blocked by strong anti-transmission fields.

A Faraday-style pouch reinforced with layered sigils for evidence transport.

When sealed, the pouch prevents detection by mundane electronic scanning and most remote scrying techniques for up to 24 hours. Does not affect on-site sensory perception.

A regulated kit used for controlled short-term memory erasure and concealment of sensitive operations.

Used only on willing targets. Suppresses selected memories from the last 24 hours for up to 1 hour. Effects are temporary and degrade; repeated use reduces reliability. TAP policy restricts unsanctioned use.

An official TAP field seal for securing and labeling sensitive material.

Used by TAP agents to validate packages and claim priority handling from allied facilities. Misuse is a federal offense within the setting.
Potions2

A vial of ruby liquid that knits minor wounds and eases pain.

Heal 7 HPConsumable. No attunement required.

A sterile patch that staunches bleeding and promotes rapid cell recovery.

Heal 4 HPWhen applied, heals HP instantly and grants disadvantage to death saves against blood-loss effects for 1 minute.
Armor1

A wrist wrap woven with conductive threads designed to short direct psychic impulses.

AC +1Grants advantage on one saving throw against psychic or mind-influencing effects. Single use per long rest.
Weapons1

A baton used by field agents for subdual and containment.

Atk Designed for compliance scenarios. Minor electrical shock feature can be activated to deal an extra nonlethal damage and impose disadvantage on the next attack of the stunned target. Recharge via TAP charging packs.
AG

Agent Rowan Hale

HumanRogueLvl 3

Shop Atmosphere

Access restricted. Sale only to TAP-certified agents or those with a sponsorship code. Items marked regulated require on-site verification and signature. The proprietor logs purchases to a secure ledger and may flag suspicious procurement.
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