Ironbrow Forge & Smithing

Est. 2025 Dwarf Fighter

Ironbrow Forge & Smithing

Tharivol hums an old dwarf working tune while hammering; he insists on stamping every purchased blade with the buyer's initials for 2 sp. He refuses to work on ...

TH

Shopkeeper

Tharivol Ironbrow, a Dwarf Fighter (Lvl 8)

Keeper's Species

Dwarf

5 Weapons5 Armor8 Misc1 Potions2 MiscEst. 2.9k gp

Shop Inventory

(21)
Weapons5

A finely balanced steel longsword with a keen edge and a hilt wrapped in cured leather. Standard issue quality from a competent smith.

None; masterwork quality (flavor only)

A heavy axe head with deep, clean bevels and a shock-absorbing haft. Balanced for chopping and throwing in a pinch.

None

Three matching handaxes in a leather strap. Good for adventurers who like backups or for dual-wielding.

One axe has a nick that occasionally grants a minor crit-sparkle (cosmetic)

A short, stout knife useful for skinning, survival tasks, and close combat. Balanced for utility.

Serrated edge aids in field dressing (advantage on survival checks to skin small game at DM discretion)

A heavy warhammer crafted with runed reinforcement and tempered in cold mountain steel. It hums faintly when swung.

Atk Once per short rest on a hit, deals an extra thunder damage and can stun ( Con save to avoid being stunned for 1 round).
Armor5

A snug chain shirt made with overlapping rings and leather backing. Thicker undercoating of leather for comfort.

AC +13None

Heavy strips of hammered steel riveted to a leather backing. Bulky but offers reliable protection on the battlefield.

AC +17Disadvantage on stealth checks when worn

A circular steel-faced shield with a riveted boss. Can take a beating and still brace an ally.

AC +2Can be used to bash (DM adjudicates improvised use)

Treated leather embedded with metal studs. Lightweight and flexible for skirmishers and rogues.

AC +12Noisy unless treated (Tharivol can quiet it for 15 gp)

A small, round buckler with faintly glowing rivets. While held, it grants a steadying presence to the user.

AC +1Requires attunement. Grants +1 to AC when held and advantage on saves to avoid being moved or knocked prone once per short rest.
Miscellaneous8

A handy ironstone whetstone for keeping blades sharp. One-sided coarse/grain finish.

Regular use can grant a weapon +1 quality at DM discretion (cosmetic)

Lead sling bullets packed in a small leather pouch. Balanced and stamped with the forge's mark.

None

Wood-shafted bolts with steel tips. Fits light and heavy crossbows; Tharivol offers fletch repair for 1 cp each.

None

Thick-soled boots with hobnails and extra leather pads. Protects feet from long marches and rough terrain.

Provides advantage on checks to traverse rubble/rock (campaign-specific)

A small sealed iron flask of lamp/weapon oil. Useful for lighting, traps, or slick surfaces.

Can be used as improvised incendiary when ignited (per DM rules)

A waxy paste used to preserve metals and slow corrosion. Gentle on leather and wood if applied carefully.

Applying once per week keeps metal items from penalty from minor environmental effects

Simple iron spikes useful for climbing, traps, or quick barricades.

Can be used to create makeshift traps; DM adjudicates effects

Arrowheads forged in cold iron; heavier and tougher than common tips. Slightly better penetration on plate mail (flavor).

No mechanical bonus by default; DM may allow situational effects vs. certain creatures
Potions1

A small vial of red liquid that mends flesh when swallowed.

Heal 2 HPHeals HP when consumed (5e common potion)
Miscellaneous2

Tharivol will repair a damaged weapon. Price varies by severity: quick sharpening (5 gp), rehafting (15–25 gp), rebuild (40–50 gp).

Repairs restore normal function; for magical items, mundane repairs only (no magic repair without a mage).

Tharivol collaborates with a local arcanist to affix minor enchantments. Price and availability dependent on the enchantment and mage.

Common enchantments (e.g., +1 weapon) start around 300 gp and require rare materials; Tharivol sources materials for a fee.
TH

Tharivol Ironbrow

DwarfFighterLvl 8

Shop Atmosphere

Tharivol hums an old dwarf working tune while hammering; he insists on stamping every purchased blade with the buyer's initials for 2 sp. He refuses to work on anything made of cold iron without a written permit from a local guild and keeps a small, well-fed warhound named Sparks chained behind the counter (Sparks is wary of boots). He tells tall tales about a lost ember-vein in exchange for free lodging or a strong mug of ale.
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