The Molten Keystone
Est. 2025 • Dwarf Artificer (Smithwright)
The Molten Keystone
The smith stamps a nearly invisible sigil into many items at the last hammer blow. The mark is tiny—visible only in hot lamp-light, oil smoke, or when the metal...
Shopkeeper
Bram Blackvein, a Dwarf Artificer (Smithwright) (Lvl 6)
Keeper's Species
Dwarf
Shop Inventory
(17)A stout iron handaxe, balanced for throwing and close work. Common among miners for both tool and weapon use.
A heavy-headed hammer favored by surface and tunnel crews for smashing rock and driving spike anchors.
The standard miner's pick. Functional tool, can be used as an improvised weapon in a pinch.
A length of strong hempen rope, knotted on request for climbing shafts or hauling ore.
A hooded lantern, common in tunnel work. The hood keeps light from spooking cave fauna and helps focus beams into shafts.
Common lamp oil used for lanterns and lamps.
A tapered iron spike for anchoring rope to rock faces. Sold individually or in bundles.
A compact kit of a miner's tools useful for assessing veins, chiselling samples, and basic tunnel maintenance.
A treated ingot used as a core for custom orders. Looks ordinary to the casual eye but bears a tiny, hammer-stamped mark.
Stiffened leather jerkin, useful for scrapes in a tunnel and basic defense above ground.
A round iron shield with miner-friendly grips and reinforced rim.
A small glass vial of red liquid. Not forged by the smith but kept behind the counter for emergencies.
A rune-carved dwarven warhammer, runed to fly back to its thrower. Sought-after and priced for serious buyers.
A finely balanced miner's pick enchanted to cut truer. Trades the feel of a tool for a dependable bonus in combat and work.
A compact buckler reinforced with tempered plates and a faint runic seam that hums when struck.
Armor hammered with slabs of adamantine along high-impact points. Beloved by any who work where falling rock and giant picks are common.
The Redvein Pick. Marketed as a prospector's boon, this pick hums faintly under moonlight and glows when it finds rich seams.
Bram Blackvein
Shop Atmosphere
“The smith stamps a nearly invisible sigil into many items at the last hammer blow. The mark is tiny—visible only in hot lamp-light, oil smoke, or when the metal is warmed by blood or heat. Locals joke that the smith 'lends his customers a little luck', but the truth is darker: those tiny stamps are cult sigils, hammered into the iron to seed subtle compulsions over time. The effect is slow and subtle: occasional unsettling dreams, a tendency to keep returning to the mines, and a faint compulsion to carve the symbol into stone. The shopkeeper hides the sigils beneath soot and trade paint and keeps louder, more obviously magical pieces behind the counter. The shop also offers honest maintenance, fast custom orders for miners, and a ledger of favored regulars stamped with the same secret mark.”
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