Cobalt & Ashworks

Est. 2025 Warforged Artificer (Battle Smith)

Cobalt & Ashworks

Ivara habitually stamps her initials (a small cobalt gear surrounded by ash-mark) on anything she makes; she counts ash scooped from the forge as a token of luc...

KO

Shopkeeper

Kováltio, a Warforged Artificer (Battle Smith) (Lvl 6)

Keeper's Species

Warforged

14 Misc6 Weapons1 Potions4 Armor1 MiscEst. 4k gp

Shop Inventory

(26)
Miscellaneous14

Complete set of hammers, tongs, mandrels and files. Required for professional metalwork.

Used to craft or repair metal equipment; Ivara offers a 10% discount on work if you use shop tools.

A collapsible anvil and base designed for field repair of armor and weapons.

Stabilizes forging operations in the field; grants advantage on checks to repair in adverse conditions (DM adjudicates).

A rough whetstone for basic sharpening.

A burlap sack of hard coal, suitable for fuel in a small forge.

Standard iron rivets used in armor and wagon repairs.

Standard iron horseshoes, shaped to size and fitted.

A small bundle of iron pitons for securing ropes and temporary lines.

Oils, salts and small tools to temper and harden blades and metal parts in the field.

When used by someone proficient with smith's tools, grants +2 on a single check to harden or temper a weapon/armor overnight.

Standard iron-headed crossbow bolts (box of 20).

A vial of oil infused with ash-resin. Used to coat a weapon briefly before battle.

When applied (takes 1 action), the weapon deals an extra fire damage on hit for 1 minute (conforms to DM balance).

A tightly wound cobalt-steel coil used in industrial condensers and alchemical coolers.

When installed in a compatible condenser, increases condensation efficiency by an observable margin (Ivara will demonstrate).

A compact brass-and-steel regulator that prevents pressure spikes and reduces likelihood of catastrophic failure.

When attached to a functioning condenser, grants advantage on checks and saving throws made to prevent or survive pressure-related malfunctions (DM adjudicates).

A small wheeled battering ram with clockwork drive; pulled into place and released to deliver a single powerful strike.

When deployed and released, deals the listed damage to a structure or object (DM decides effect vs creature). Requires rewinding to reuse.

Quick-edge service: basic sharpening and minor tempering (same-day).

Restores a weapon's performance; for player-use this typically grants +1 on the next weapon-based skill check or attack at DM discretion.
Weapons6

A well-made longsword tempered in the shop's ash-lined hearth; balanced and sturdy.

Soot streak along the blade — purely cosmetic but favored by local soldiers.

A trusted battleaxe with a cobalt inlay down the haft to resist chipping.

Slightly more durable on repeated impact; counts as high-quality mundane weapon.

A two-handed greatsword ground and balanced for heavy work on the field.

Design includes reinforced ricasso to prevent bending.

A heavy war crossbow reinforced with heat-tempered limbs and an ashwood stock.

Fitted with a sliding bolster that reduces misfires; heavier than a basic model.

Bolts forged in Ivara's cobalt-lined hearth and enchanted to strike truer and burn brighter.

Atk Count as magical for overcoming resistances. On a hit, the bolt briefly glows; the target takes an extra fire damage once (one bolt per hit).

A longsword tempered by Ivara and lightly enchanted to grant a +1 to attack and damage.

Atk Counts as a magic weapon for overcoming resistances and immunities dependent on magic.
Potions1

Standard potion of healing. Restores health when imbibed.

Heal 8 HP
Armor4

A sturdy iron shield with ashwood core. Reliable in formation work.

AC +2

Interlinked iron rings providing solid protection; common soldier issue.

AC +16Heavy armor; strength and stealth penalties apply as per PHB.

Tough hide lined with small iron studs, favored by scouts and engineers.

AC +12Light armor; allows full dexterity bonus to AC.

A round iron shield reinforced with an inner layer of cobalt and a faint ember motif — provides magical protection.

AC +3Provides +1 to AC in addition to the normal shield bonus (treated as granting +3 total to AC when equipped).
Miscellaneous1

Reforge a weapon or repair severe armor damage. Base labor cost; materials billed extra.

Turnaround ~1 week; rush jobs possible at +50% cost. Magical items require special permits and take longer.
KO

Kováltio

WarforgedArtificer (Battle Smith)Lvl 6

Shop Atmosphere

Ivara habitually stamps her initials (a small cobalt gear surrounded by ash-mark) on anything she makes; she counts ash scooped from the forge as a token of luck and will quietly slip a pinch into a customer's palm when particularly fond of them. She answers questions with short, practical analogies to smithing and keeps a battered clockwork sparrow on the counter that trills when she’s in a good mood. Haggling is expected but she outright refuses to work on anything that would make a living creature into a weapon without explicit written consent.
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