Kettlehelm's Armory & Forge

Est. 2025 Dwarf Fighter

Kettlehelm's Armory & Forge

Borin hums an old dwarven smith-song while he works and insists on inspecting every purchased weapon or armor item before packaging. He offers a free whetstone ...

BO

Shopkeeper

Borin Kettlehelm, a Dwarf Fighter (Lvl 1)

Keeper's Species

Dwarf

10 Weapons10 Misc7 Armor1 PotionsEst. 832 gp

Shop Inventory

(28)
Weapons10

A balanced steel dagger with a leather-wrapped hilt. Handy for utility, throwing, or a last-ditch defense.

Light, finesse, thrown (20/60)

A versatile short-bladed sword favored by scouts and city guards.

Finesse

A lengthened blade suitable for battlefield and dueling alike. Good steel, keen edge.

Versatile

A handy throwing axe with a stout haft. Popular among hunters and woodsmen.

Light, thrown (20/60)

Simple spear with a leaf-shaped steel tip. Cheap, reliable, and can be thrown.

Thrown (20/60)

A well-crafted wooden shortbow strung with good sinew. Balance and draw weight suitable for a trained archer.

Ammunition (range 80/320), two-handed

A taller bow for greater range. Not masterwork, but reliable for a hunting party or town militia.

Ammunition (range 150/600), heavy, two-handed

A compact crossbow suitable for ambushes or defenders on walls. Slower to reload, hits hard.

Ammunition (range 80/320), loading, two-handed

A blunt weapon with a heavy head. Effective against armored foes.

A sturdy hammer fitted to deliver bone-crushing strikes. Good for frontline fighters.

Miscellaneous10

A simple canvas quiver with twenty iron-headed arrows.

Carrying set of twenty iron crossbow bolts.

Bandages, salves, and simple tools for treating wounds. Useful outside of magic.

Allows stabilization and permits use of Medicine with advantage for simple treatments

A sharpening stone used to keep blades keen.

A small flask of lamp oil; flammable and useful for sieges or torches.

Can be used as improvised thrown weapon (fire) or to fuel a torch

A length of wood wrapped with cloth and oiled for burning light.

Provides bright light for 20 ft and dim for 40 ft; can be used as improvised weapon ( fire)

Basic metalworking and lockpicking tools useful to a smith and an adventurer alike.

Useful for minor armor repairs and field fixes

A compact set of picks, files, and small tension wrenches for bypassing simple locks and traps.

Used to make Dexterity checks to pick locks and disable traps

Quick mending of dents, rivets reset, and re-riveting leather; a day's typical shop labor.

Restores minor durability; heavy damage requires longer work

A bundle: 10 torches, 1 whetstone, 1 flask oil, 20 arrows, and a basic rations pouch. Discounted for new recruits.

Convenient for starting parties
Armor7

A round wooden shield reinforced with iron bands. Cheap but serviceable.

AC +2

A small iron buckler strapped to the forearm. Good for parrying and keeping weapons free.

AC +1Can be used while holding a weapon

Soft leather fitted to the wearer. Comfortable and light, favored by scouts and rogues.

AC +11No stealth penalty

Leather armor reinforced with metal studs. More protective while remaining light.

AC +12No stealth penalty

A shirt of interlocking metal rings worn over padded cloth. Flexible protection for mobile fighters.

AC +13Medium armor

Overlapping metal plates attached to leather backing. Good defense but noisy.

AC +14Stealth disadvantage

A solid breastplate forged to fit. Offers excellent protection without the weight of full plate.

AC +14Medium armor, stealth unaffected
Potions1

A small glass vial containing a red liquid that mends minor wounds when drunk.

Heal 2 HPHeals HP when consumed (common magic item)
BO

Borin Kettlehelm

DwarfFighterLvl 1

Shop Atmosphere

Borin hums an old dwarven smith-song while he works and insists on inspecting every purchased weapon or armor item before packaging. He offers a free whetstone with any blade and will barter for a good story or a particularly curious trinket.
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