The Soothing Phial

Est. 2025 Human Alchemist (Artificer-flavored tinkerer)

The Soothing Phial

The shop has a cozy sitting area with mismatched chairs, a low table perpetually cluttered with empty phials and herb sprigs, and a small kettle that never seem...

MA

Shopkeeper

Maris Thistle, a Human Alchemist (Artificer-flavored tinkerer) (Lvl 3)

Keeper's Species

Human

9 Potions4 MiscEst. 566 gp

Shop Inventory

(13)
Potions9

A warm, ruby-red potion that mends minor wounds. Standard adventuring staple.

Heal 2 HPHeals HP when consumed (standard D&D 5e Potion of Healing).

A deeper crimson elixir that closes larger wounds and staunches bleeding.

Heal 8 HPHeals HP when consumed.

A pale green draught that neutralizes pure poisons and eases nausea.

Grants advantage on saving throws against poison for 1 hour; neutralizes one ingested poison.

A bright amber tonic that sharpens senses and clears foggy heads for a short time.

Grants +1 to initiative rolls for 1 hour and advantage on Perception checks related to hearing for 10 minutes.

A slim bottle whose surface is etched with tiny footholds. Makes grip and climbing easier.

Grants advantage on Strength (Athletics) checks made to climb for 1 hour; hands and shoes receive a temporary sticky sheen.

A smoky orange potion that dulls heat and reduces fire damage.

Resists fire damage: reduces fire damage by half for 1 hour (DM-handled; intended as partial resistance).

A dark, syrupy drop that helps the eyes adjust to dim light.

Grants darkvision up to 30 feet for 1 hour or allows seeing twice as well in dim light (DM adjudicates).

A thin blue potion that eases breathing and panic, ideal for divers or those with anxiety.

Negates penalties due to strain, allows normal action economy when suffering from exhaustion level 1 for 10 minutes (DM discretion).

A sealed, inexpensive vial containing a randomly selected common effect (Maris's sample line).

May contain diluted healing tea, alertness shot, or minor restorative; single-use novelty/sample.
Miscellaneous4

A small jar of herbal salve for minor cuts, burns, and rashes.

Heals HP when applied (nonmagical); reduces persistent bleeding. Works best if applied within an hour of injury.

A small, corked glass vial for storing potions or samples.

Herbal tea in a sealed sachet. Comforts and eases stress; nonmagical.

Gives advantage on saving throws vs. being frightened for 10 minutes (roleplay/useful comfort).

Small sachets of dried herbs to pin on clothing that help keep insects and some lesser spirits at bay.

Provides advantage on saves vs. disease from insects and minor nuisances in wild regions for 24 hours.
MA

Maris Thistle

HumanAlchemist (Artificer-flavored tinkerer)Lvl 3

Shop Atmosphere

The shop has a cozy sitting area with mismatched chairs, a low table perpetually cluttered with empty phials and herb sprigs, and a small kettle that never seems to run cold. Maris hums tunelessly while she works and offers a free cup of Traveler's Tea to anyone who will listen to her trading stories; she will often barter a small discount for an interesting story or curiosity. She's fastidious about labeling and will refuse to sell potions to customers she deems 'recklessly curious' without a short safety chat.
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