Tallow & Trade General
Est. 2025 • Halfling Artificer
Tallow & Trade General
Merrin keeps a small jar of polished river pebbles at the counter; customers who leave a single coin and pocket a pebble are said to have good fortune on the ro...
Shopkeeper
Merrin Tallow, a Halfling Artificer (Lvl 6)
Keeper's Species
Halfling
Shop Inventory
(30)Sturdy leather pack with straps and several pouches; can hold ~30 lb.
Rough wool bedroll; comfortable enough for the road.
Durable, braided hemp rope for climbing, tying, and hauling.
Smooth, lightweight rope favored by scouts and nobles; easier to coerce and climb.
A bundle of ten torches; each burns ~1 hour and sheds dim light at the far end.
Dried meat, hard biscuit, and a small spice pouch; sustains one adult for a day.
Leather waterskin with a simple stopper; holds ~4 pints.
Basic fire-starting kit; sparks reliably and fits in a pouch.
Lantern with a hood for directing light; requires oil to operate.
Standard lamp oil; one pint fuels a lantern for ~6 hours.
Pitons, harness, boot spikes, brazier of soap (for grip) and other tools for scaling.
Rust-resistant iron hook with a leather-wrapped shaft for throwing and anchoring.
A well-crafted set with fine picks, a small mirror, and tension wrenches.
Iron crowbar suited to prying doors, crates, and anchors.
Iron manacles with small lock; used for restraining captives.
Good quality black ink, a steel-tipped quill and five sheets of parchment.
A fragile scroll that lets the reader cast Lesser Restoration (single target) once.
A singed parchment containing a single casting of Fireball (3rd-level). Handle with care.
A cloth bag that opens into a pocket dimension—greatly expands carrying capacity.
A detailed hand-drawn map covering the town, surrounding roads, and notable landmarks within a 10-mile radius.
A small pot of restorative salve; when applied to wounds, grants temporary stabilization and soothes pain.
A reliable shortbow suitable for rangers and scouts.
Well-balanced steel longsword, versatile grip for one or two hands.
A finely balanced longsword suffused with a minor enchantment; grants a +1 to attack and damage.
Leather armor fitted with metal studs for added protection without much weight.
Light chainmail concealed beneath padding; good protection for mobile fighters.
A dark cloak woven with subtle enchantments. Grants +1 to AC and saving throws while worn.
A red vial that mends wounds when drunk. Heals HP.
A shimmering green vial; restores HP when consumed.
A bitter draught that grants you advantage on saving throws against poison for 1 hour.
Merrin Tallow
Shop Atmosphere
“Merrin keeps a small jar of polished river pebbles at the counter; customers who leave a single coin and pocket a pebble are said to have good fortune on the road. She greets customers with an odd blend of cheer and careful inspection—if she likes you, she'll throw in a minor repair or an extra piton; if she doesn't, the fine print is magically inked into the receipt.”
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