Ash & Lead: Infernal Armory

Est. 2026 Tiefling Artificer

Ash & Lead: Infernal Armory

The shop is a long, narrow room whose walls are hung with racks of smoking-black barrels and brass fittings. Soot flakes the stone floor but never seems to sett...

SA

Shopkeeper

Sarrax Veyr, a Tiefling Artificer (Lvl 6)

Keeper's Species

Tiefling

3 Weapons7 Misc1 Misc1 MiscEst. 5.7k gp

Shop Inventory

(12)
Weapons3

A single-shot flintlock pistol in tempered iron with infernal etchings along the barrel. Standard renaissance firearm as in the DMG optional rules. Loud and reliable when kept dry.

None beyond firearm properties (loading, ammunition).

A long-barreled musket, bayonet lug filed smooth and a faint brass sigil welded into the stock. Accurate at longer ranges but slow to reload.

None beyond firearm properties (loading, ammunition, two-handed).

A wide-mouthed blunder-style firearm with a flared brass bell and infernal runes that glow when the weapon is armed. It spits a scatter of shards and ember when used.

Once per long rest the shot erupts in brimstone, forcing creatures in a 10-foot cone to make a Dexterity save or take an extra fire and be blinded until the end of their next turn. On success, half extra fire and not blinded.
Miscellaneous7

A strip of ten carefully cast lead balls in a waxed paper wrap. The shopkeeper stamps each bundle with a tiny infernal rune to indicate quality.

None.

A small iron sphere packed with black powder and a slow-burning fuse. When lit, it expels a concussive gout of flame and shrapnel.

On detonation, 5-foot blast radius. Creatures in radius make a Dexterity save for half.

A small clay sphere that emits a choking cloud when its fuse burns down. Useful for retreats or masking movement.

Creates a 10-foot radius cloud of thick smoke that heavily obscures the area for 1 minute or until dispersed by wind.

A leather-bound powder horn, its mouth reinforced with brass and a tiny infernal seal stamped on the side. The scent of brimstone clings to it faintly.

Holds approximately two loads worth of powder for pistols and five for muskets.

A tiny infernal brass cap engraved with a sigil. The shopkeeper installs it for a fee and warns against DIY modifications.

Once applied, the weapon's user can reload as a bonus action one time per short rest (works only with one-handed firearms).

A leather roll of fine tools, stained with gunpowder and a dark varnish. It contains the subtle secrets of firearm maintenance taught by the proprietor.

Using these tools with proficiency (tinker's tools) can repair a firearm, craft simple ammo at half cost, or grant a +2 to a single reload attempt when used in combat with an appropriate action and a successful Dexterity check.

A small pouch containing a ramrod, cloth swabs, and a tin of oil. Sold for patron convenience and to keep expensive firearms from pitting.

None beyond basic firearm upkeep benefits.
Miscellaneous1

A sleek handgun whose barrel is forged from a metal that drinks light. When fired the muzzle exudes a thin tongue of blue flame. The owner says the metal came from a meteor, though other patrons whisper it was paid for in vows.

Atk Once per short rest, when you hit, you can cause the bullet to ignite, dealing an extra fire damage. The weapon counts as a magic weapon for overcoming resistances.
Miscellaneous1

Short cartridges whose tips glow with a faint ember-red. They are pricier than standard lead, favored by hunters of fiends and those who crave theatrics.

Each hit with these rounds deals an extra fire damage. Fire resistance reduces this extra damage normally. Pack contains 5 rounds.
SA

Sarrax Veyr

TieflingArtificerLvl 6

Shop Atmosphere

The shop is a long, narrow room whose walls are hung with racks of smoking-black barrels and brass fittings. Soot flakes the stone floor but never seems to settle; candles burn with a reddish-blue flame. A faint scent of brimstone and clove hangs in the air, and infernal glyphs pulse softly above each priced item. The owner sits behind a counter of hammered iron and obsidian, a cup of strongly spiced coffee cooling beside a single candle. The proprietor is Sarrax Veyr, a tiefling artificer of middling renown and strange taste. Sarrax is level 6, years hardened by forge-fire and legalities of pacts he will never name. His horns are filed into elegant ridges and one small scorch-marked tail is braided with brass beads. He claims to have once served a minor fiend as a smith’s apprentice; others suspect a bargain made in the name of survival. He speaks with a soft, sardonic humor and charges more for favors than for goods, but he has a weakness for honest merchants and well-made promises. Sarrax runs background services: weapon repairs (small repairs while you wait, larger fixes by appointment), basic attunement advice, and discreet disposal of magical components. He will haggle — especially for trade-ins of unusual materials such as planar iron, hellfire glass, or brine from the Styx — but he hates sloppy customers and will refuse service to anyone who refuses to clean up after firing a weapon inside the shop. He keeps a ledger of unfinished bargains bound in red leather, and sometimes a faint, otherworldly whisper escapes it when the shutters are closed.
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