Morgan's Apothecary Shop

Est. 2025 Human Artificer (Alchemist)

Morgan's Apothecary Shop

Morgan hums tunelessly while mixing draughts and sprinkles a pinch of 'starlight dust' on important orders. They insist the shop's cat, Brim, selects the most e...

MO

Shopkeeper

Morgan Thornwycke, a Human Artificer (Alchemist) (Lvl 6)

Keeper's Species

Human

11 Misc7 PotionsEst. 441 gp

Shop Inventory

(18)
Miscellaneous11

A sturdy leather case containing the glassware, burners, and tools needed to brew alchemical mixtures and perform basic potioncraft.

A kit of herbs, poultices, and tools used to identify and prepare natural remedies and to craft simple concoctions.

A practical kit for stabilizing wounded creatures and tending common injuries; useful in the field.

An empty, corked glass vial. Essential for packaging custom drafts and carrying single doses.

A small flask of consecrated liquid in a pewter stopper. The air around it smells faintly of incense.

A pleasant-smelling perfume. Popular among villagers and occasionally used as a light trade good.

A cheap flask of oil used for lamps, lanterns, and a dozen small alchemical tasks.

A corked jar bright with a pale inner glow. Town children use a pinch to light their play after dusk.

Emits dim light in a 10-foot radius for 1 hour. May reveal faint ethereal traces to attentive viewers.

A small jar of sticky, amber paste used by craftsmen and occasionally by miscreants.

A sealed pouch of mundane reagents used by local clerics and hedge-wizards to avoid frequent trips to gather components.

A tattered notebook bound with twine and sealed with wax. The script smells faintly of lavender and iron.

When used as a reference with alchemist's supplies, grants a +1 circumstance bonus to one crafting check (DM adjudicates).
Potions7

A small glass vial filled with a shimmering red liquid. The villagers swear by its restorative warmth.

Heal 7 HPDrinking or administering a potion takes an action.

A fuller, brighter vial than the common healing potion. Favored when injuries are worse than a scratch.

Heal 14 HPDrinking takes an action.

A bitter-smelling draught that fortifies the blood against toxins for a short time.

A tin of pale green salve, warm to the touch. The villagers claim it draws out aches and restores a bit of pep.

Heal 2 HPWhen applied, grants temporary hit points that last for 1 hour.

A clear, cool tonic that shimmers with silvery motes. Locals sip it before late watches.

For 10 minutes after consumption, the drinker has advantage on Wisdom (Perception) checks that rely on hearing or smell.

A tiny vial containing a swirling gray mist. Smells faintly of old books and dusk.

When uncorked, the user and their clothing are covered in a faint mist that grants advantage on Dexterity (Stealth) checks for 1 minute, once.

A syrupy amber elixir marked with Morgan's careful notation. Sold to apprentices and scholars in town.

For 1 hour, the drinker gains a bonus to Intelligence checks related to recall or study.
MO

Morgan Thornwycke

HumanArtificer (Alchemist)Lvl 6

Shop Atmosphere

Morgan hums tunelessly while mixing draughts and sprinkles a pinch of 'starlight dust' on important orders. They insist the shop's cat, Brim, selects the most effective vial by curling around it for a nap. Morgan will barter a small free consultation for stories of local oddities.
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