The Brass Constellary

Est. 2026 Half-Elf Artificer (Alchemist)

The Brass Constellary

The caravan smells faintly of ozone and old paper. A tiny brass skylark is chained to the merchant's counter and whistles once on the hour. The merchant insists...

MO

Shopkeeper

Morrow Lys, a Half-Elf Artificer (Alchemist) (Lvl 9)

Keeper's Species

Half-Elf

3 Potions17 Misc2 Armor2 WeaponsEst. 40.5k gp

Shop Inventory

(24)
Potions3

A small glass vial of ruby liquid. Common and reliable, favored by road medics.

Heal 6 HPHeals hit points when consumed

A larger, corked phial with a quick, warming glow. Stronger than the common potion.

Heal 14 HPHeals hit points when consumed

A dusty vial labeled in three languages. Useful against venoms and foul drafts.

When administered to an affected creature, grants advantage on the first saving throw against poison effects for 1 hour
Miscellaneous17

A satchel of heavy woven cloth whose mouth seems to swallow light. Perfect for hauling oddities.

Interior dimension; items placed inside do not age; requires caution with creatures and dimensional interaction

A plain ring with a tiny engraved star; it makes the wearer feel a fraction safer.

AC +1Grants +1 to AC and +1 to all saving throws while worn

A parchment square sealed with red wax. The script shifts like flame under your gaze.

Single-use: can be used to cast Fireball as a 3rd-level spell (consumed on use)

Two palm-sized stones set into leather thongs; when one is held and spoken into, the other faintly vibrates.

A pair linked to each other; can be used to send short messages across great distances

A bandanna woven in a pattern that resembles a moving night sky.

Grants advantage on Sleight of Hand checks when used as a face or headwrap; once per long rest it steadies the wearer's hands granting a bonus to one Dexterity-based skill check

An odd compass whose needle trembles when near places that hum with otherworldly energy.

Once per day, when calibrated, it points toward the nearest site of strong strange magic or a planar portal within 10 miles

A coin that seems to drink a single secret and hold it in its edge.

Can record a single spoken whisper (up to 10 words) and play it back once per day

A small lantern whose glow slips through shadow like a hand through smoke.

Emits normal light; once per short rest the bearer can activate it to reveal invisible creatures within 10 feet for 10 seconds

A bottle that hums like a distant tide. The melody calms minds for a short time.

When uncorked and poured into a small bowl, emits a charming lull for those nearby; one use per bottle

A small pouch of sticky, fibrous thread used to tangle boots and gear or make quick snares.

Used to entangle or slow a creature; on a successful application target must succeed on a Dexterity saving throw or be restrained for 1 round (game master decides DC)

A tiny brass bird with glass eyes that perches on your finger and whistles in a staccato rhythm.

Functions like a familiar in appearance only; provides a scout's eyes and ears but does not grant magical familiar benefits

A map whose ink seems to crawl and redraw itself with the road's mood.

Once per day the map updates to highlight a safe route through a currently dangerous locale (GM judgement)

A dependable length of rope, treated to resist rot and fraying.

Dried meat, hard bread, and a small packet of dried fruit. Cheap and filling.

A waxed torch on a short stick. Useful, dirty, and reliable.

A tight roll of padded wool. Keeps you off the cold ground.

A well-seamed leather skins for water and small storage.

Armor2

A deep-green cloak embroidered with tiny silver runes; it feels reassuring to the wearer.

AC +1Grants bonus to AC and to saving throws while worn

Slim boots stitched from pale leather; footsteps seem to swallow themselves.

Grants advantage on Dexterity (Stealth) checks that rely on moving silently
Weapons2

A finely-made longso rd with faint star-forged runes along the fuller; well-balanced and true.

Atk Weapon grants +1 to attack and damage rolls

A short wand with a tiny opal that twinkles when a dart of force is summoned.

Contains charges that can be expended to cast Magic Missile; recharges over time
MO

Morrow Lys

Half-ElfArtificer (Alchemist)Lvl 9

Shop Atmosphere

The caravan smells faintly of ozone and old paper. A tiny brass skylark is chained to the merchant's counter and whistles once on the hour. The merchant insists on bargaining with short riddles and will offer an extra half-price for a truthful compliment.
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