The Dull Lantern

Est. 2026 Human Wizard

The Dull Lantern

The shop is dim and perpetually damp. A single guttering lamp hangs over the counter. The proprietor hums a low, tuneless dirge while arranging items. Customers...

ED

Shopkeeper

Edda Varn, a Human Wizard (Lvl 8)

Keeper's Species

Human

4 Potions9 Misc2 Weapons2 ArmorEst. 11.4k gp

Shop Inventory

(17)
Potions4

A small, cloudy vial of red liquid. Bought more for necessity than comfort.

Heal 7 HPRestores hit points when consumed.

A heavier vial whose liquid glows a tired amber.

Heal 14 HPRestores more hit points than a common potion when consumed.

A thick bottle sealed with a cork stained dark. It smells faintly of rain on stone.

Heal 28 HPSignificantly restores hit points when consumed.

A cloudy bottle sealed with gray wax. The liquid inside seems to ripple like a slow sigh.

When uncorked and breathed in, grants the opener temporary hit points. The opener suffers disadvantage on Charisma (Persuasion) checks for 24 hours due to melancholy aftereffect.
Miscellaneous9

A brittle parchment sealed with soot. The script smells faintly of burned paper.

Unfurls into a single cast of Fireball at the scroll's level.

Paper browned at the edges. The ink looks like it was written with a shaking hand.

Allows the wielder to cast Counterspell once from the scroll.

A neatly folded parchment kept in a tin labeled IDENTIFY in a faded hand.

Casts Identify on the first creature or object targeted.

A patched leather sack with a brass mouth. It smells faintly of attic dust and forgotten lunches.

Holds up to 500 pounds, not exceeding 64 cubic feet; always weighs 15 pounds.

A plain iron ring that carries a faint chill. It hums when coins clink nearby.

AC +1Grants bonus to AC and saving throws while worn.

A ceramic jug painted with a faded picture of a shepherd. The handle is glued in one place.

Can produce a set list of non-magical liquids in limited quantities once per day.

A battered leather pouch with compartments sewn haphazardly. Some pouches are pinned closed.

Contains a variety of common spell components; refills do not occur automatically.

A plain book whose first page bears the faint imprint of a ruined sigil.

Useful for wizards and scribes; cover is stamped with a faded owner's name that has been scraped out.

A dull copper coin stamped with an unfamiliar crest. It feels heavier than it should.

Once accepted and carried, the coin occasionally multiplies into an extra copper by morning. While carrying any of the coins, the holder has disadvantage on Charisma checks that involve generosity or humility.
Weapons2

A well-worn longsword with a faintly warm pommel. It sings with a small, lonely note when drawn.

Atk +1 to attack and damage rolls.

A short, blackened wand wrapped in thread. Tiny motes of light gather at its tip when held.

Expends charges to cast Magic Missile at 1st level; can expend additional charges to cast at higher levels.
Armor2

A round shield with a painted gray star that has mostly flaked away.

AC +1Provides bonus to Armor Class while wielded.

A threadbare cloak that seems to absorb what little light the shop has left.

AC +1Grants bonus to AC and saving throws while worn.
ED

Edda Varn

HumanWizardLvl 8

Shop Atmosphere

The shop is dim and perpetually damp. A single guttering lamp hangs over the counter. The proprietor hums a low, tuneless dirge while arranging items. Customers are asked to speak softly, and barters are often accepted only in whispered confessions of small regrets. Edda rarely smiles and often offers discounts in exchange for a personal sorrow.
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