Ezrah's Timeless Curios

Est. 2025 Half-Elf Wizard

Ezrah's Timeless Curios

Ezrah has an unusual habit of speaking in cryptic proverbs and occasionally pauses mid-sentence as if forgotten what he was about to say. The shop smells faintl...

EZ

Shopkeeper

Ezrah Valten, a Half-Elf Wizard (Lvl 12)

Keeper's Species

Half-Elf

8 Misc1 Weapons2 Armor1 PotionsEst. 10k gp

Shop Inventory

(12)
Miscellaneous8

A dull silver amulet that softly hums faint whispers when worn. It grants the wearer advantage on stealth checks made in natural darkness.

Advantage on Stealth checks in natural darkness.

A small vial containing vivid blue ink that never runs dry, bubbling quietly like a spring. Useful for scribes and enchanters.

A small brass sundial that casts a shadow even indoors and at night. When used at dawn or dusk, it allows the user to cast *Message* silently within 120 feet.

Cast Message at dawn/dusk (once per use).

A gold ring set with a lapis scarab that glows faintly in moonlight. Grants resistance to necrotic damage once per long rest for 1 minute.

Resistance to necrotic damage, 1-minute duration, once per long rest.

This fragile parchment contains an ancient poem said to induce vivid daydreams. If read aloud, the reader must succeed on a Wisdom saving throw or fall unconscious for 1 minute.

Potential unconsciousness on failure.

A small satchel containing pale dust from the ruins of a forgotten monastery. Sprinkling it on a surface reveals faint glowing footprints for 10 minutes.

Reveals footprints for 10 minutes.

An ancient iron key that fits no known lock. It is said to open a door only visible to those who are truly lost.

Mystical effect unknown; possibly plot-related.

A feather quill that automatically corrects spelling errors when used, but occasionally adds nonsensical marginalia.

Auto-correct but may add strange commentary.
Weapons1

A crudely worked bronze dagger etched with runes. On command, it returns to the wielder’s hand after being thrown, but only works twice per day.

Atk Returns when thrown (max 2 activations per day).
Armor2

An ancient silk cloak that seems to shimmer with vague images from long ago. Once per day, it allows the wearer to cast *Detect Thoughts* at 2nd level.

AC +1Cast Detect Thoughts once per day (2nd level).

A battered bronze shield from a bygone era. Provides +1 AC and faintly hums when near undead creatures.

AC +1+1 AC, hums near undead.
Potions1

A shimmering silver liquid that, when drunk, grants bonus to a single Intelligence (Arcana) or Wisdom (History) check within the next hour.

EZ

Ezrah Valten

Half-ElfWizardLvl 12

Shop Atmosphere

Ezrah has an unusual habit of speaking in cryptic proverbs and occasionally pauses mid-sentence as if forgotten what he was about to say. The shop smells faintly of dust, incense, and aged parchment, with a persistent but subtle hum that cannot be located. Some items seem to subtly shift or shimmer when unobserved. Ezrah occasionally offers mysterious 'bonuses' to buyers but never explains what they are beforehand.
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