Quell's Tackle & Sundries (Blackwater Shore)

Est. 2025 Human Rogue

Quell's Tackle & Sundries (Blackwater Shore)

Maris hums old shanties when making deals. She gives a free pinch of Blackwater ink to customers who charm her with a sea-faring tale, and will often trade redu...

MA

Shopkeeper

Maris Quell, a Human Rogue (Lvl 4)

Keeper's Species

Human

11 Misc2 Potions3 Weapons2 ArmorEst. 3.4k gp

Shop Inventory

(18)
Miscellaneous11

Sturdy, slightly salt-stiff hemp rope with a leather loop at one end. Standard line for general ship use.

Three-pronged hook on a metal shank, suitable for boarding or scaling rocky outcrops.

Enclosed glass lantern that burns for ~6 hours on a vial of oil. The chimney resists wind better than a torch.

A leather waterskin treated to resist brine contamination. Keeps water potable longer than a standard skin.

Chewy, salty preserved meat — filling and familiar to sailors.

A polished brass monocular useful for spotting ships and distant landmarks. +2 to long-range perception checks in clear conditions.

Provides advantage on Wisdom (Perception) checks to spot distant objects up to 1,000 ft in clear weather when actively used.

A large spiraled shell that, when held to the mouth, amplifies a single short phrase as if cast with the Minor Illusion cantrip underwater. Once per day.

Once per day the holder can create a minor auditory illusion underwater (duration 1 minute). If used on land, the sound is muffled but can still be heard within 10 ft.

A faded scrap showing the current coastline, some named markers, and a penciled X near a half-submerged marker—useful for scavengers.

Provides general guidance (DM discretion) to a likely easy scavenging area; not precise.

A small sealed vial containing a thick, ebony liquid drawn from the Blackwater inlet. Used as writing ink, bartering odor-mark, or in a pinch as a minor component for spells.

Can be used as ink; some spellcasters accept as exotic material for identification rituals (DM fiat).

Dried bread, cheese, jerky, and salted fruit. Designed to keep a sailor going through a watch.

Flint, steel, and tinder neatly bound in a small box—good for starting fires on a damp shore.

Potions2

A corked vial of pink liquid that heals HP when consumed.

Heal 6 HPHeals HP (average 6)

Silvery liquid that coats the drinker's skin, granting the ability to walk on walls and ceilings for up to 1 hour.

Grants Spider Climb for 1 hour (uncommon effect)
Weapons3

A short, curved blade forged with iron from Blackwater shipwreaks. Slightly corroded finish but keen edge. Counts as a +1 finesse scimitar for those trained.

Atk Forged with ocean-iron; resists rust while worn; +1 to attack and damage.

Standard three-pronged spear used both for fishing and ship defense. Reach 5 ft., versatile.

A circular, weighted net used to entangle crew, slippery deck foes, or large fish.

On hit, target must succeed on a Strength check or be restrained until they free themselves or net is cut.
Armor2

A heavy cloak treated with oils and seaweed extracts. It smells faintly of kelp and keeps the wearer dry on drizzling nights.

Grants +1 to Dexterity (Stealth) checks when within 300 ft of open water or during precipitation.

Light armor treated against salt-spray. Slightly heavier but protects from chill.

AC +12Functions as normal studded leather (AC 12 + Dex mod). +1 advantage vs. weather effects like sleet and drizzle while worn.
MA

Maris Quell

HumanRogueLvl 4

Shop Atmosphere

Maris hums old shanties when making deals. She gives a free pinch of Blackwater ink to customers who charm her with a sea-faring tale, and will often trade reduced services (minor gear repairs, knot instruction) for favors or stories rather than coin.
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