The Anvil & Hearth

Est. 2025 Dwarf Artificer (Armorer)

The Anvil & Hearth

Berric is all elbows and laugh lines — a dwarf with soot in the creases of his beard and a habit of tapping his hammer three times before answering a question. ...

BE

Shopkeeper

Berric Ironhand, a Dwarf Artificer (Armorer) (Lvl 6)

Keeper's Species

Dwarf

8 Weapons6 Misc7 Armor2 Potions1 MiscEst. 3.2k gp

Shop Inventory

(24)
Weapons8

A solid, balanced steel dagger forged for utility and throwing.

Light. Thrown (20/60).

A one-handed chopping axe, favored by woodsmen and militia.

Thrown (20/60).

A nimble blade for quick strikes; good for rogues and scouts.

Finesse, light.

A classic knightly blade; reliable and versatile in one hand or two.

A sturdy hammer on a reinforced haft, favored against armored foes.

A heavy, two-handed blade for delivering powerful cuts.

Heavy, two-handed.

Simple, reliable crossbow. Requires bolts and takes time to reload.

Ammunition, loading, two-handed.

A finely tempered longsword subtly enchanted to strike truer.

Atk +1 to attack and damage rolls.
Miscellaneous6

A set of twenty iron-tipped bolts for crossbows.

A linen sack full of nails for carpenters, wagonmasters, and field repairs.

Dwarven-forged horseshoes backed with iron plates for rough roads.

Reduce chance of hoof damage; last longer than common shoes.

A bottle of dark oil mixed with powdered stone and a whisper of salt — used by Berric to temper and preserve blades.

Applied to a weapon during crafting or maintenance: grants the weapon +1 to damage rolls for 24 hours OR grants advantage on one next repair check. Non-magical; one-use.

Quick sharpening and minor repairs (dulling, loose hilt, small cracks) done same-day.

Repairs restore functionality; major repairs quoted separately.

A finely forged ingot with a single mundane rune hammered into it — a smith can use this to ease the forging of a minor enchanted weapon (DM approval required).

Used as a material component to craft or commission a minor magic weapon; not itself a weapon.
Armor7

Basic leather protection: light, quiet, and inexpensive.

AC +11

Leather reinforced with metal studs for extra protection without much weight.

AC +12

Light chain worn under clothing; good balance of protection and mobility.

AC +13

Overlapping metal scales for solid mid-range protection.

AC +14Disadvantage on Stealth checks due to rustle.

Full chain armor providing heavy protection; requires strength to wear.

AC +16Disadvantage on Stealth checks; Strength 13 required to avoid speed loss.

A round iron-bound shield. Light enough for most to carry.

AC +2Grants +2 to AC while equipped.

A reinforced shield with a faint rune along the boss; it gives a little extra protection.

AC +3Grants +3 to AC while equipped (stacking base +2 shield +1 enchant).
Potions2

A red vial that glows faintly. Heals wounds when drunk.

Heal 7 HPHeals HP when consumed.

A brighter potion in a lead-sealed flask. Restores more vitality.

Heal 14 HPHeals HP when consumed.
Miscellaneous1

Hammers, tongs, files, a small portable anvil and other implements for metalwork.

Proficiency with smith's tools allows repair and forging checks.
BE

Berric Ironhand

DwarfArtificer (Armorer)Lvl 6

Shop Atmosphere

Berric is all elbows and laugh lines — a dwarf with soot in the creases of his beard and a habit of tapping his hammer three times before answering a question. He keeps a small bowl of spiced nutmeat by the forge for customers, names every blade he sells, and will barter repairs for ale or a good story. The shop smells of coal, oil and citrus polish; a faint rune glow lingers above the back anvil where Berric hides his more special commissions.
Visual sheet

Turn The Anvil & Hearth into a sheet

A high-res, share-ready sheet you can post or print.